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@@ -37,6 +37,7 @@ To follow this tutorial you will need quite an array of software in your system:
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* https://k3d.io/[K3d] version 3.0
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* A https://about.gitlab.com/[GitLab] account with your https://gitlab.com/profile/keys[SSH key configured]. You can use a private GitLab instance, if you have one nearby.
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* A https://github.com/[GitHub] account with your https://github.com/settings/keys[SSH key configured].
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* SSH-agent running with your SSH key added.
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* The following commands must be installed and available in your path: https://curl.haxx.se/[curl], https://stedolan.github.io/jq/[jq], `ssh-keyscan`, and `base64`.
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** Although not required by this tutorial, you could also install https://github.com/mikefarah/yq[yq] and https://k9scli.io/[k9s], both very useful when working with Commodore Components.
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* We will be editing files with https://code.visualstudio.com/[Visual Studio Code] together with the following extensions:
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=== Using the Commodore Docker Image
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We are going to use now the `commodore` tool to generate and compile our new component. This tool is written in Python and requires quite a few dependencies; to make our lives easier, we are instead going to use the corresponding https://hub.docker.com/r/projectsyn/commodore[container image available in Docker Hub]. This is why it is strongly recommended that you define the following function in your environment, which will make using `commodore` a much simpler task:
We are going to use now the `commodore` tool to generate and compile our new component. This tool is written in Python and requires quite a few dependencies; to make our lives easier, we are instead going to use the corresponding https://hub.docker.com/r/projectsyn/commodore[container image available in Docker Hub]. This is why it is strongly recommended that you define the following function in your environment, which will make using `commodore` a much simpler task. See https://docs.syn.tools/commodore/running-commodore.html[Running Commodore].
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=== Checking out the Commodore Project
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]
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----
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The value of the third entry of the `jsonnet.libPaths` property can be found using the `poetry env info` command.
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The value of the third entry of the `jsonnet.libPaths` property can be found using the `poetry env info` command (run `poetry install` first if you have not done it yet).
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