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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
/// <returns><p>A reference to a <strong><see cref="SharpDX.D3DCompiler.InputBindingDescription"/></strong> structure that describes input binding of the resource. </p> </dd></returns>
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/// <returns><p>A reference to a <strong><see cref="SharpDX.D3DCompiler.InputBindingDescription"/></strong> structure that describes input binding of the resource. </p></returns>
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/// <remarks>
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/// <p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDesc</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>ResourceIndex</em> parameter specifies the index for the resource.</p>
/// <returns><p>A reference to a <strong><see cref="SharpDX.D3DCompiler.InputBindingDescription"/></strong> structure that describes input binding of the resource. </p> </dd></returns>
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/// <returns><p>A reference to a <strong><see cref="SharpDX.D3DCompiler.InputBindingDescription"/></strong> structure that describes input binding of the resource. </p></returns>
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/// <remarks>
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/// <p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDesc</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>ResourceIndex</em> parameter specifies the index for the resource.</p>
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