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Renamed RenderStructure
"D3D_renderStructure" -> "RenderStructure"
1 parent 2aa4dc3 commit 493ddce

3 files changed

Lines changed: 8 additions & 8 deletions

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src/studios/vanish/engine/GraphicsUnit.java

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ public class GraphicsUnit
1414
public Size WindowSize;
1515
public Size Resolution;
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public FillMode Fill;
17-
private D3D_renderStructure Queue = new D3D_renderStructure();
17+
private RenderStructure Queue = new RenderStructure();
1818
private ArrayList<Light> Lights = new ArrayList<Light>();
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private ArrayList<Double> renderZ = new ArrayList<Double>();
2020
private boolean intersectionPoints = false;
@@ -333,7 +333,7 @@ public int D3D_GetVertexCount()
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}
334334
return d3d_vertices;
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}
336-
public void D3D_Queue_Add(D3D_renderStructure add)
336+
public void D3D_Queue_Add(RenderStructure add)
337337
{
338338
ArrayList<Double> vertexZTemp = new ArrayList<Double>();
339339
for (int f = 0; f < add.facesTransformed.size(); f++)
@@ -364,7 +364,7 @@ public void D3D_Lights_Add(Light add)
364364
{
365365
Lights.add(add);
366366
}
367-
private D3D_renderStructure faceIntersection(D3D_renderStructure parse)
367+
private RenderStructure faceIntersection(RenderStructure parse)
368368
{
369369
ArrayList<Double> vertexZTemp = new ArrayList<Double>();
370370
ArrayList<Vertex[]> renderFaces = new ArrayList<Vertex[]>();
@@ -528,7 +528,7 @@ private D3D_renderStructure faceIntersection(D3D_renderStructure parse)
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}
529529
if (renderFaces.size() != 0)
530530
{
531-
return new D3D_renderStructure(renderFaces, renderFacesTrans, renderColor, loc, rot, sca, rev, revRad);
531+
return new RenderStructure(renderFaces, renderFacesTrans, renderColor, loc, rot, sca, rev, revRad);
532532
}
533533
else
534534
{

src/studios/vanish/engine/Object3D.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -90,7 +90,7 @@ public void Render(GraphicsUnit Graphics)
9090
facesTrans.add(idx, faceTrans);
9191
}
9292
}
93-
D3D_renderStructure parse = new D3D_renderStructure(faces, facesTrans, vertexColor, new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>());
93+
RenderStructure parse = new RenderStructure(faces, facesTrans, vertexColor, new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>(), new ArrayList<Vertex>());
9494
for (int i = 0; i < faces.size(); i++)
9595
{
9696
parse.Location.add(Location);

src/studios/vanish/engine/D3D_renderStructure.java renamed to src/studios/vanish/engine/RenderStructure.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
package studios.vanish.engine;
22
import java.util.ArrayList;
3-
public class D3D_renderStructure
3+
public class RenderStructure
44
{
55
public ArrayList<Vertex[]> facesTransformed = new ArrayList<Vertex[]>();
66
public ArrayList<Vertex[]> facesUntransformed = new ArrayList<Vertex[]>();
@@ -10,11 +10,11 @@ public class D3D_renderStructure
1010
public ArrayList<Vertex> Scale = new ArrayList<Vertex>();
1111
public ArrayList<Vertex> Revolution = new ArrayList<Vertex>();
1212
public ArrayList<Vertex> RevolutionRadius = new ArrayList<Vertex>();
13-
public D3D_renderStructure()
13+
public RenderStructure()
1414
{
1515

1616
}
17-
public D3D_renderStructure(ArrayList<Vertex[]> fT, ArrayList<Vertex[]> fUt, ArrayList<Color> fC, ArrayList<Vertex> l, ArrayList<Vertex> r, ArrayList<Vertex> s, ArrayList<Vertex> rev, ArrayList<Vertex> revRad)
17+
public RenderStructure(ArrayList<Vertex[]> fT, ArrayList<Vertex[]> fUt, ArrayList<Color> fC, ArrayList<Vertex> l, ArrayList<Vertex> r, ArrayList<Vertex> s, ArrayList<Vertex> rev, ArrayList<Vertex> revRad)
1818
{
1919
facesTransformed = fT;
2020
facesUntransformed = fUt;

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