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疑问 #3

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@mengguagua

如果不支持骨骼动画的话。序列帧动画,生成的流程:本地部署H3生成首尾帧动画 + codex处理(会下工具和脚本处理),实际效果也很好,成本是codex的token。相比之下,这个工具,是代替了codex部分是吗?

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