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personal notes.txt
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41 lines (24 loc) · 850 Bytes
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source code changes
SwatGameController.uc
nullified weapon dropping
SwatEnemy.uc
nullified weapon drop on death
nullified weapon drop animation sets
nullified action of dropping weapons
SwatAICharacter.uc
ai must be stunned before they can be arrested
compliancy is not a factor in determining arrestability
ISwatEnemy.uc
nullified weapon drop and weapon throw action
ComplianceAction.uc
nullified weapon dropping
RestrainedActiuon.uc
nullified weapon dropping
SwatWeaponAction.uc
nullified action of dropping weapons
CommanderAction.uc
nullifying postcompliancegoal from function goalnetachievedcb
has made it so enemies no longer enter a compliant state after
a failed or interrupted arrest. however, if there are no players in sight,
compliant animations kick in until a player is spotted.
TODO: figure out what's causing this