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Copy pathGameSaveTimerSaveData.cs
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36 lines (34 loc) · 1.06 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TommoJProductions.GameSaveTimerMod
{
/// <summary>
/// Represents mod save data.
/// </summary>
public class GameSaveTimerSaveData
{
// Written, 11.05.2019
/// <summary>
/// Represents the time passed in the current session.
/// </summary>
public static float timePassedSession { get; set; }
/// <summary>
/// Represents the game start time.
/// </summary>
public static float gameStartTime { get; set; }
/// <summary>
/// Represents if the game save timer has been started from a new game.
/// </summary>
public bool startedFromNewGame { get; set; }
/// <summary>
/// Represents the time passed in the game save.
/// </summary>
public float timePassed { get; set; }
/// <summary>
/// Represents the next sessions in the game save.
/// </summary>
public int nextSession { get; set; } = 1;
}
}