All notable changes to the Pixel Plugin will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.5.0 - 2025-10-18
- Updated pixel-mcp dependency to v0.5.0
- Fixed pixel-art-professional skill tool names:
mcp__aseprite__quantize_colors→mcp__aseprite__quantize_palettemcp__aseprite__apply_dithering→mcp__aseprite__draw_with_dither
- New MCP tools from pixel-mcp v0.4.0+:
quantize_palette- Reduce sprite colors using median_cut, k-means, or octree algorithms with optional ditheringapply_auto_shading- Automatically add geometry-based shading to sprites
- New MCP tool from pixel-mcp v0.5.0:
flatten_layers- Flatten all layers into a single layer
0.3.0 - 2025-10-17
- Updated pixel-mcp dependency to v0.3.0
- Refreshed all platform binaries (macOS Intel/ARM, Linux x86_64/ARM64, Windows x86_64)
0.1.0 - 2025-01-16
- pixel-art-creator - Canvas creation, layers, and basic drawing
- pixel-art-animator - Frame management and animation
- pixel-art-professional - Dithering, palettes, shading, and antialiasing
- pixel-art-exporter - PNG, GIF, spritesheet, and JSON export
/pixel-new- Quick sprite creation with size and palette presets/pixel-palette- Palette management (set, optimize, show, export)/pixel-export- Multi-format export with options/pixel-setup- One-time plugin configuration/pixel-help- Help system
- Natural language sprite creation and editing
- 12+ retro palette presets (NES, Game Boy, C64, PICO-8, etc.)
- Dithering support (Floyd-Steinberg, Bayer matrices)
- Animation with frame management, tags, and timing
- Spritesheet layouts (horizontal, vertical, grid, packed)
- JSON metadata export for Unity, Godot, Phaser, TexturePacker
- Pixel-perfect scaling (1x, 2x, 4x, 8x)
- Cross-platform support (macOS, Linux, Windows)
- MCP server integration with pixel-mcp
- Pre-compiled binaries for all platforms
- Automated test suite with validation scripts
- Testing checklist with 45+ tests
- Known issues documentation