Bump nanoid from 3.1.30 to 3.3.11 - #137
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Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.3.11. - [Release notes](https://github.com/ai/nanoid/releases) - [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md) - [Commits](ai/nanoid@3.1.30...3.3.11) --- updated-dependencies: - dependency-name: nanoid dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
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…ents. Enjoy! (ASteinheiser#135) * smoothly present the app store dialog * v1.0.1 * Chore/update node and npm versions (#90) * fix abrupt app store message, smoother transition (#89) * smoothly present the app store dialog * v1.0.1 * update node version * upgrade packages * minor version bump * Revert "Chore/update node and npm versions (#90)" This reverts commit 61ca4dfd4db9b688745e54221ec822c204ae58e4. * Feature/add level up dialog (#100) * fix abrupt app store message, smoother transition (#89) * smoothly present the app store dialog * v1.0.1 * add level up dialog * version bump * Merging changes from the roll-for-reaction fork that adds DnD:5e elements. Enjoy! (#133) * Change build command to build on gh-pages branch * Remove react-app-rewired * Remove AWS buildspec files * Remove unnecessary configs * Update LICENSE * Add templates for issues & PRs (#2) * Revert "Refactor into a single conditional" This reverts commit 002863fb95decbf4a6d77263a67476159e64542d. * Update packages with npm * Remove download app popup * Fix conditional * Update MIT license with copyright changes * Add back original copyright * Update dependencies to latest version * Update project name in relevant files * Update linters * Add eslint, prettier * Add spellcasting section * Create DEPENDENCIES.md * Add Dependency Graph Generator Added the file 'docs/depends.py' which, provided with the dependency list generated by `yarn list --json`, will determine what depenedncies exist, as well as the number of dependencies they also require. This list should help with potentially removing any unecessary dependencies, or at least find similar dependencies with fewer children. * Finish writing up dependencies * Add section on removals * Remove aws commands from build * Change build command to build on gh-pages branch * Remove react-app-rewired * Remove AWS buildspec files * Remove unnecessary configs * Remove download app popup * Fix conditional * Update project name in relevant files * Create DEPENDENCIES.md * Add spellcasting section * Finish writing up dependencies * Add Dependency Graph Generator Added the file 'docs/depends.py' which, provided with the dependency list generated by `yarn list --json`, will determine what depenedncies exist, as well as the number of dependencies they also require. This list should help with potentially removing any unecessary dependencies, or at least find similar dependencies with fewer children. * Add section on removals * Merge and add eslint, prettier * Update health potions to use numbers intead of % * Remove google analytics * Remove unused 'useState' * Remove handleBlur() * Revert health potions commit This reverts commit "Update health potions to use numbers instead of %" Hash: 66511feb9a01f471c79e333a386240dc42e42f4f. * Create logo.png * Update README.md closes #5, #9 (#18) * add contributor names; add more features * add contributor names; add more features * Update formatting on readme * make features into a nice table * Create .all-contributorsrc * Create new favicon closes #19 (#22) * Create and add icon assets There are various icons for a range of browsers and situations, most of which are covered by the assets this commit adds. * Add image links to HTML This commit ensures that the assets added in the previous commit are linked properly in index.html. * Add android chrome icon rendering and change theme This commit modifies the manifest so that when making a direct link to the webpage on android, our favicon shows up. It also themes the app card. * Update packages to latest This updates all of the dependencies to their latest version, otherwise the app fails to run. * Remove old favicon * Update styles for hp and exp text and container * Modify hp and exp bar to display numeric * Modify potion to display numeric * Comment out unused function The function handleBlur() is currently unused since it causes the game to crash on alt-tab when testing in certain environments. Note that the same behaviour has not been observed in a testing environment. * Run linter on all files This represents the result of `eslint --fix .`, which applies the defined coding style to all files in the project. * Add/install gh-pages * Add parameter to force favicon reset The old favicon (inherited from matteas.nz) is cached on the GitHub server hosting the site, so a refresh of the cache needs to be forced by appending ?v=2 to icon URLs. * Privacy policy (#30) * Remove react-ga in Accordance With #11 * Update the manifest to refresh icons * Prepend $PUBLIC_URL% to relevant paths Some icon links did have it prepended, others did not. This change ensures consistency across the file. * Docs: Add @matteas-eden as a contributor * Docs: Add @pyxxil as a contributor * Docs: Add @frosty273 as a contributor * Docs: Add @kimberleyevans-parker as a contributor * Install all-contributors cli Although the bot was already installed on the repository, it wasn't necessarily setup and/or working properly, so adding the CLI allows us a better degree of control although it is more manual. * Update readme with contributors and badge * Order contributors alphabetically * Docs: Update @KimberleyEvans-Parker as a contributor * Docs: Update @Pyxxil as a contributor * Docs: Update @Frosty273 as a contributor * Docs: Add @matteas-eden as a contributor * Docs: Add @matteas-eden as a contributor * Docs: Add @pyxxil as a contributor * Docs: Add @frosty273 as a contributor * Update contributions * Fix tile loading issue when deployed By changing the tiles to load from the public directory instead of by a local reference, 404 errors are alleviated in deployment. * Added Meeting Minutes Template * Logo in Readme (#31) * Update README.md * spacing * Links to GitHub's Hosting of the File Heading replaced with logo * centered logo * create wide logo moved logos to a new folder (logo) * uses wide logo and relative path * attack is space, continue is enter * Game instructions have seperate attack and continue * centered images * Revert "centered images" This reverts commit 61e68e1e6cebb5c420ce0b615ad5745531d68a86. * Centered images * Adjust sizing Continue button previously exceeded boundaries * Spacing between arrow and wasd keys * remove redundant code * Update contributions and add relevant information (#41) * Create CONTRIBUTIONS.md * Docs: Update @KimberleyEvans-Parker as a contributor * Docs: Update @KimberleyEvans-Parker as a contributor * Docs: Update @Frosty273 as a contributor * Docs: Update @Frosty273 as a contributor * Docs: Update @Pyxxil as a contributor * Docs: Update @KimberleyEvans-Parker as a contributor * Docs: Update @Pyxxil as a contributor * Docs: Update @Frosty273 as a contributor * Docs: Update @KimberleyEvans-Parker as a contributor * add developer instructions * Privacy policy (#53) * Remove react-ga in Accordance With #11 * Remove react-ga in Accordance With #11 * Update Privacy Policy * Remove unnecessary files * Update email * Update email * Remove unnecessary files * Update documentation and migrate to wiki closes #44 (#52) * Create some notes on adapting DnD This document serves as a light brainstorm discussing differences between the real-world tabletop RPG and the implementation in Roll for Reaction. * Update design vision document * Update formatting of developer instructions * Prune unnecessary documentation * Add link to contributions page in wiki * clean-up repo clone command * Update the formatting on the code * Migrate documents to wiki * Deprecate docs * Modify UI for ability scores * Modify UI for abliity scores on small screens * Update styles for UI and ability scores * Modify UI for ability scores on large screens * Update styles for UI and text * Update ability scores with temp values * Modify stat UI to fit changing numbers * Add workflow config file (#54) This config file enables a github action to automate deployment from master on commits pushed to master * Items in Chests Don't Disappear Currently, this means that if collecting the item from the chest would result in the player's inventory overflowing, then the item will remain in the chest and the chest will remain 'closed'. * Remove unnecessary SPRITE_SIZE import * Fixed Issue with Chests not being Populated * Fix Chests having same loot * Add Documentation, and Modularise Code * Fix Missing Chest Dialog on Level Up * Fix random item drop percentage * Fix empty chests So, because of how it was done with the previous storing of items, some chests would start off 'looted' simply because they mapped to the same key in the object for it. Now, the chest's will create a key using the position as well as the map name, which should make theoretically unique chests (assuming we can't have multiple chests in the same spot on the same map). * Remove items from chests after looting * Notification Adjustment (#63) * Adjust footer location * Adjust notification popup location * Adjust footer location * Adjust notification popup location on large screen * Adjust notification popup for small screens * Align notification box for large screen * Align stats box for smalls screens (#67) * Adjust stats UI for small screens * Adjust notification popup for small screen * Fix Empty Chests on Third Open * Add an Ability Score Dialog Before Game Start This adds a lot of things, so a breakdown here: - Some new actions have been added, these are used for incrementing/decrementing the ability scores set from the dialog. - A new dialog has been added that displays these ability scores, with some starting values, and some amount of points. The user is free to select how these values are distributed (cannot go below 0, nor above 20). * Refactor Ability Score File Layout * Modularise Abilities * Change Ability Score Dialog Arrows * Add Charisma Ability * Fix Text Sizing in Ability Score Values * Add Default Ability Score Constant * Add mana pool (#73) * Adjust stats UI for small screens * Modify stats UI for mana pool * Add styling for mana pool * Add mana pool to UI * Adjust UI for small screens * Enhancement/ability score dialog (#75) * Add an Ability Score Dialog Before Game Start This adds a lot of things, so a breakdown here: - Some new actions have been added, these are used for incrementing/decrementing the ability scores set from the dialog. - A new dialog has been added that displays these ability scores, with some starting values, and some amount of points. The user is free to select how these values are distributed (cannot go below 0, nor above 20). * Refactor Ability Score File Layout * Modularise Abilities * Change Ability Score Dialog Arrows * Add Charisma Ability * Fix Text Sizing in Ability Score Values * Add Default Ability Score Constant * Modify Ability Score Dialog Hopefully this will enable the ability score dialog to be modularised somewhat, and actually used for level ups (or however we decide to allocate ability scores) later. This also removes a graphical nuisance. Originally anytime the state in the stats reducer would change, the stats bar would flash grey. Moving the abilities for the dialog into the dialog reducer removes this, instead opting to flash the stats bar when we actually modify the stats completely for the player (once they click 'Confirm'). * Minor Ability Dialog UI Tweaks * Modify Order of Ability Dialog to Match Stats * Minor Ability Score Dialog UI Tweaks * Link ability scores to UI (#76) * Link ability scores with UI * Convert ability bonus calc to function call * Remove comments * Alignment and font change (#84) * Align sideView text * Change font type * Modify display for large screens * Modify font type * Update dependencies * Center chest on map tile (#86) * Move Functions to src/utility (#78) * Add constant for ability points (#89) The constant was mistakenly deleted in 334ef8c and this adds it back. * Enhancement/move ability dialog (#87) * Minor UI Tweaks for Ability Dialog * Move Ability Score Dialog to Before Instructions * Remove comment * Remove Unnecessary Imports and Variables * Remove Unecessary File * Fix Exported Function Name * Enhancement/clean up (#92) * Remove Unecessary File, Variables, and Import * Remove Unecessary Import * Add Ability Dialog on Level Up Currently this occurs every 5 levels, but can be changed if necessary. This will provide the player with 2 (requires testing to determine exact amount) points for which they can then allocate as they so wish. The player is not able to lower an ability to gain more points. * Remove Unecessary Wrapper Function * Every 5 Levels Character Gains Points * Add equip button to snackbar closes #64 (#93) * Add separate styling for new item text * Access item from payload and attempt to equip This change allows the snackbar to view the full item from the payload in the state. The render method displays differently styled text for when a new item is received as well as an equip button. The button does not yet successfully equip the item. * Remove requirement for button title * Add stats to props In an attempt to get the dispatch from equipItem to reach the reducer, stats have been added to the props for snackbar. * Revert "Remove requirement for button title" This reverts commit 3332f574a9cfa03269a8ff73cb4769c48aa99a00. * Style snackbar with equip button This also changes the new item message from 'GET NEW ITEM' to simply 'NEW ITEM' to save on screen space. * Alter spacing for sideview * Remove equip button when receiving potion * Fix bug where item is not properly equipped Previously the item would be equipped raw, meaning the item added to the inventory is not actually equipped but rather a different instance is. Now the inventory item is equipped. * Refactor accessing last item in inventory * Using a potion displays 'used item' * itemUsed has initial state * Change snackbar notifications closes #83 (#98) * Change snackbar message for using potions * Fix overflowing text when inventory is full This changes 'not enough space for' to 'no room for' in order to prevent text overflowing the snackbar for items with long names. * Shorten snackbar messages In order to prevent text overflowing the snackbar with long item names. * Update not enough gold message * Update z-index of snackbar (#100) This change ensures that the snackbar will always appear over other elements. * Character creation closes #45 #50 (#101) * Create character creation page * add buttons and format page * recreate button/index.js * link pages [BUG] tried to link the pages by copying what they did, but ut doesn't work story mode -> character creation -> game instructions * added create-character.js * added create-character.js * pages linked * remove redundent comments * click button * Create character creation page * rebase - add buttons and format page * link pages [BUG] tried to link the pages by copying what they did, but ut doesn't work story mode -> character creation -> game instructions * added create-character.js * added create-character.js * pages linked * remove redundent comments * click button * add tiny to button * removed redundant line * Revert "removed redundant line" This reverts commit 667e9d7bcf9b08f80d6e72a93ba2bec1351068fe. * Revert "add tiny to button" This reverts commit 5e5a9bc011809c07c7cc939170207abf6a4f78d8. * linked character creation page to ability scores * store name [bug] * Character creation buttons change colour when selected * SelectButton modularises character creation page * Stores characterName * Delete tmp.js * style reinserted to button * extraClass only shown if provided * removed all consoled.log() * Group character characterName, characterRace and characterClass are grouped in character * Hotkey to open and close inventory (#109) * Add hotkey "i" to open inventory * Update comments * Add hotkey "i" to close inventory * Add comments for key press * Modify code for simplicity * Modify check for key press * Adjust new item notification when using hotkey * Update comments * Wisdom stat affects health restored through potions (#112) * Add function to calculate health bonus * Add function to calc bonus hp from wisdom stat * Modify to calc hp bonus from wisdom to potions * Modify potions for new attribute * Refactor selectedValue prop Changes selection value to depend on any conditional as opposed to simply matching the title. * Refactor to use new SelectButtonGroup Creates a new component to be used to group SelectButton components where appropriate (i.e. when selecting different options for a single value) * Enhancement/toggle ability dialog (#111) * Alter Amount of Ability Points, Carry Over Points * Alter Amount of Ability Points, Carry Over Points * Add Hotkey for Ability Dialog * Carry Over Starting Ability Scores * Replace hardcode values with macros (#114) * Intelligence stat affects total mana pool (#113) * Add function to calc max mana pool * Modify stats to include mana pool * Modify mana to be full on game start * Increase mana if max mana pool increases * Modify ability var names to camel case * Modify prepend of const variables * Modify to remove redundancies * Move maxMana calc from index to reducer * Simplify code and variable names * Modify function and file name to be clearer * Remove title for bug report (#122) Other issue templates do not require a title * Add key to select buttons to resolve #117 (#118) * Add key to select button to resolve errors * Make key unique using uuid * Change key to use value to reduce re-rendering * Refactor character creation fixes #105 (#106) * Refactor to remove unused var warnings Also shorten character creation related variable names and move related actions into the same directory with the dialog. * Refactor selected value of button Now can be selected independent of title value * Revert variable name changes These variable names were agreed to be more descriptive. * Revert "Refactor selected value of button" This reverts commit a3d4202423b0a98095efc6e15d910f4c56e25152. * Remove unnecessary variable assignment/usage * Remove default player name * Error Message Displays on Empty Name (#116) * Error Message Displays on Empty Name * Remove Redundant errorMessage * Removed Redundant Item * Prevent Spaces from being used in characterName * Remove item from snackbar reducer ERROR_MESSAGE * CharacterCreation's characterName doesn't change dialog * errorMessage payload is not a state * Feature/constitution closes #59 (#120) * Hp calculated with constitution modifier * Displays amount of hp gained * Remove comments and logs * Add 1 to constitution bonus * remove reduntant comment * Modify constitution equation * Does not display HP increase when it's 0 * Prevent Rusty Sword from showing equip snackbar (#125) * Initial Implementation of a Save and Load System (#119) * Add Save/Load System * Load With Initial State I've added { ...initialState } so that if the person uses an outdated save file which was saved before a new state object was added to a reducer, then the default value will be used. The potential problem here is that it could have some sort of adverse effect due to it possibly having changed several times throughout play (for example, they would have missed out on the initial ability score points from the beginning of the game, or some points from levelling up). Perhaps we could change this instead to display a warning/error for incompatible save files? * No Save Button if Game not Started * Fix Downloading Save File for IE/Edge * Notifications Cleared After Displayed * Enhancement/character name closes #102 (#127) * characterName in messages/gameText * Stats displays character name, race and class * Remove redundant characterName * Format stats box * Starting name, race, class are empty * Remove redundant characterName state in dialog-manager/reducer * characterName bugfix * Modify shop buy/sell prices based on charisma (#126) * Enhancement/fix readme (#130) * Check off Items * Use Checks and Crosses from Octicons * Revert Octicon Use * Change to Octicons Properly * Add Sold Item Notification (#137) * Added Sold Item Notification * Timeout Added for Sell Item Notification * Add hotkey for equipping items closes #131 (#134) * Refactor item equip to use handler * Implement 'e' as hotkey to equip items * Refactor equip snackbar to use component state * Refactor equip assignment into single setState * Run linter to fix formatting * Race changes starting ability scores and hide increment and decrement on max and min values (#133) * Modify race to affect starting abilties1 * Modify race bonus * Hide inc and dec at min and max ability scores * Remove redundant code * Modify to use shorter constants * Modify to use constant value * Convert code into functions * Convert switch case to function * Remove redundancies * Remove redundancies * Remove redundant check * Move code location * Move code location * Implement Usage of Dice Rolls for Damage Calculations (#139) * Calculate Damage with Dice Rolls * Support Wider Range of Dice Notation * Remove Unused Comment * Remove Unnecessary Blank Lines and Comments * Add Const * Fix Comment * Add Selective Dice This is added slightly differently to how it is defined on the wikipedia page mentioned. The lowest selector is like 'adxly', where a is the number of dice to roll, x is the sides of the dice, and y is the number of 'low' values to drop. The highest selector is like 'adxhy', where a is the number of dice to roll, x is the sides of the dies, and y is the number of 'high' values to keep. * Modify Dice Rolls for Weapons * Add Damage Range to Item View * Dice based combat (#141) * Calculate Damage with Dice Rolls * Support Wider Range of Dice Notation * Remove Unused Comment * Remove Unnecessary Blank Lines and Comments * Add Const * Fix Comment * Add Selective Dice This is added slightly differently to how it is defined on the wikipedia page mentioned. The lowest selector is like 'adxly', where a is the number of dice to roll, x is the sides of the dice, and y is the number of 'low' values to drop. The highest selector is like 'adxhy', where a is the number of dice to roll, x is the sides of the dies, and y is the number of 'high' values to keep. * Modify Dice Rolls for Weapons * Add Damage Range to Item View * Implement Dice Based Combat * Fix Deprecation Issue with componentWillMount * No Attack Animation on Miss * Dice Based Combat Monsters and Hit Notifications * Fix Buggy Dice Rolls * Add Ability to Attack Unarmed * Buff Damage Range of Low Tier Weapons * Fix Dice Roll Parsing (#144) * Fix Buggy Dice Rolls * Better Lexing/Parsing of Dice Notation * Fix Test Cases * Add More Test Cases * Modify Dice Roll Functions * Fix import error (#147) * Fix warnings with equal signs (#149) * Implement Logging in the form of a Journal (#142) * Calculate Damage with Dice Rolls * Support Wider Range of Dice Notation * Remove Unused Comment * Remove Unnecessary Blank Lines and Comments * Add Const * Fix Comment * Add Selective Dice This is added slightly differently to how it is defined on the wikipedia page mentioned. The lowest selector is like 'adxly', where a is the number of dice to roll, x is the sides of the dice, and y is the number of 'low' values to drop. The highest selector is like 'adxhy', where a is the number of dice to roll, x is the sides of the dies, and y is the number of 'high' values to keep. * Modify Dice Rolls for Weapons * Add Damage Range to Item View * Implement Dice Based Combat * Fix Deprecation Issue with componentWillMount * No Attack Animation on Miss * Dice Based Combat Monsters and Hit Notifications * Initial Implementation of Journal System * Add Styles to Journal * Update Styles * Add Ability Check Journal Entry * Change Wording for Ability Check Logging * Add Logging of Ability, Auto Scroll * Change Wording Surrounding Ability Checks * Fix Typing Error * Make the Journal a Dialog * Treat Journal Similarly to the Inventory * Change Style of Journal * Remove Attack Animation on Miss * Re-Add Snackbar Notifications for Damage * Add Monster Details to Journal * Update README to Reflect Additions * Add Monster Detail to Player Attacks * Fix Bug with Dice Throws * Remove Unecessary Font Size Change * Implement character customisation closes #46 (#145) * Add placeholder player customisation menu This simply adds a menu after 'Enter the dungeon' and before the ability score dialog with nothing but a simple heading and a button. * Upload player sprite sheets This is the player walk sprite, but split up into separate sprite sheets so they can have individual filters applied to them. * Upload large version of sprite A larger version of the sprite is needed to demonstrate the effects of customisation in real-time. * Add simple styling to page * Split rendering of player sprite Previously, a single sprite for the player was drawn on the canvas for each frame. Now, individual components are drawn separately onto the canvas for each frame. * Integrate player customisation menu * Rename 'PlayerCustomisation' to 'CharacterCustomisation' Renaming all references to be consistent with 'CharacterCreation' * Move sprites into assets * Add player sprite * Add title and appearance variables * Adhere to convention by moving file Also corrects a typo * Move assets directory into subdirectory * Create component for displaying character sprite * Create functions for handling sprite modification * Fix to include directory and structure changes * Add dispatch cases for character customisation Also removes some warnings * Create utility functions for converting hex to hsv * Implement simple functionality for changing colour * Render player sprite with colour changes * Install react-color for colour pickers * Remove console logging * Finalise functionality for colour picking * Adjust class names and styling * Reduce padding on colour picker * Adjust layout of customisation menu * Modularise sprite colour selection into component * Attempt to loop through sprite * Remove unused functions * Update progress in readme * Add Loop for Colours * Make Customisation Menu Nicer Co-authored-by: Josh Hill <josh.hill189@gmail.com> Co-authored-by: Josh Hill <12526499+Pyxxil@users.noreply.github.com> * Hide buttons at 0 ability points (#157) * Modify to hide buttons at 0 ability points * Modify to only hide on user opened dialog * Remove comments * Modify condition check * Remove redundancies * Remove 'attack' References from Dialogs and Items (#164) * Remove References to Attack * Remove References to Damage (Attack) * Add base mana/hp that increases with level resolves #170, #171 (#172) * Add base mana/hp that increases with level Ensures player's mana/hp increases even with low INT/CON * Remove warning * Add mana to level up dialog * Initial Implementation of Spellcasting System (#160) * Provide Initial Implementation of Spell Casting * Fix Grammar * Remove Unecessary File * Amend Position of Spell * Remove Debugging Statements * Make Spells Cost Mana * Fix Position of Spell * Add New Spell: Mend * Reword Name of Mend * Add Spellbook Dialog to Choose Spell * Amend Mend Spell * Fix Minor Issues * Add Selected Spell Background Colour * Fix Crash When no Spell is Active * Fix Mend Spell Mana Cost * Amend Error Message for Spells * Reorder Operations for Spellcasting * Update README * Change Wording, Add Title to Spellbook * Enhancement/selling price info (#180) * Add selling price to item info * Change selling price colour to yellow * Remove excess code * Add Back Buttons to Starting Dialogs, Keyboard Shortcuts to Dialogs (#161) * Add Keyboard Shortcuts * Add Back Buttons to Dialogs * Add More Shortcuts * Add More Shortcuts, Keep Some State on Backwards * Add More Close on Escape Dialogs * Enable Equip/Unequip/Sell/Buy Items With Enter * Fix Keyboard Shortcuts This also fixes a few bugs relating to enabling the player to repeatedly press enter to buy/sell items infinitely. * Enable Quitting the Game with Esc/Enter Combo * Revert to Functional Components * Fix ConfirmDialog Event Handling * Remove Unused Import * Restore Order of Props * Refactor ViewItem * Fix Starting Dialogs for Endless Mode * Remove Redundancies in Ability Dialog * Add defence to UI (#156) * Add defence to UI with styling * Modify UI alignment * Add Buttons for Casting Active Spell and Opening Spellbook to UI (#179) * Fix Sprites for Spells * Add Spell Information on Button Click * Redesign Spell Buttons * Add Spell/Spellbook Buttons * Modify Style for Buttons * Change Name and Colour in ViewItem * Add Descriptions, Resize Images * Fix Merge Issues * Change how prices are calculated fixes #167 (#169) * Add a lower limit to sell price * Rebalance buy/sell prices Changes the way prices are calculated to be more evenly distributed * Remove outdated comments * Fix display of sell price in item view * Asset/item sprites closes #150 (#181) * Add robes items * Resize sprites to 40px * Change armor and weapon items to use effect{} effects are iterated through in the same way as for rings * Add blue colour to mana info display * Change && to if statement * Add staves as weapons * Add mana potion * Move potions out of other also adds mana potions * Add clothes and weapons categories * Add ranged weapons * Add mighty and divine potions * Create spellbook.png * Fix starting item error * Change stave to staff * Comment/remove ranged weapons from shop and chests * Change Stave to Staff * Check Additional Items in Shop * Change cross to check * Rename Mana Potion to Mighty Mana Potion * Remove availability of mana potions from gameplay * Remove unused import setActiveSpell * Remove warnings Co-authored-by: Josh Hill <josh.hill189@gmail.com> * Modify defence calculation (#185) * Modify defence calculation * Modify var names to camel case * Enhancement/tiers closes #187 (#190) * Shop items uses tier items from data/items * Add iron and mithril armour * Add tiers up to Tier 4 * Add swords to tiers * Add credits * Implement Mana Regeneration (#175) * Add Mana Potions, Passive Mana Regen * Add Credit for Assets * Fix Wording * Reword Regenerate to Restore * Rebalance Mana Regeneration * Add mighty and divine mp potion * Change kind of GreatHpPotion to health * Add url credits for sprites * Remove Price from Spells * Change Equals Operator * Add Mp Potions to Shop Co-authored-by: KimberleyEvans-Parker <45865186+KimberleyEvans-Parker@users.noreply.github.com> * Enhance the Journal for Readability (#173) * Provide Initial Implementation of Spell Casting * Fix Grammar * Remove Unecessary File * Amend Position of Spell * Remove Debugging Statements * Make Spells Cost Mana * Fix Position of Spell * Add New Spell: Mend * Reword Name of Mend * Add Spellbook Dialog to Choose Spell * Amend Mend Spell * Fix Minor Issues * Add Selected Spell Background Colour * Fix Crash When no Spell is Active * Fix Mend Spell Mana Cost * Make the Journal Somewhat Prettier * Reword Journal Entries Slightly * Animate Scrolling of Journal on Open * Change Wording to Defence * Animate Scrolling only on First Open * Remove Extraneous console.log * Give Each Entry a Unique Key * Remove Unused Function * Add Level Up Journal Entry * Remove Duplicate Case Label * Add More Journal Entry Types * Add Mana Restoration to Journal * Remove Unnecessary Comment * Fix Spacing in Journal * Change Colours of Entry Items * Enhancement/starting items (#194) * Give starting items based on race and class * Remove starting notification * Check DnD Classes and Races * Check UI/UX * Increase Dwarf starting gold * Increase consistency (no functional change) * Improve code quality * Only move player when not in combat or facing same direction (#196) * Enhancement/journal placement (#200) * dialogs have extraClass * Remove redundant ternary operator * Detect when screen wide enough to fit journal * Move journal to the side * Fix bug * Won't show side menu in app * Allow player to walk when side journal open * Create journal-side view component * Use journal-side * Centre button * Format css files * Rework features in table (#204) * Modify shopkeeper sprite animation closes #189 (#209) * Upload resized shopkeeper sprite * Change dimensions of shopkeep in stylesheet * Add Mana Cost to Spell View (#210) * Add new enemies (#211) * Add bat sprite and stats * Add wolf sprite and stats * Add orc sprite and stats * Add orc with armor sprite and stats * Add witch sprite and stats * Add medusa sprite and stats * Add warlock sprite and stats * Add mini-boss cerberus sprite and stats * Add new monsters * Adjust monster sprites and stats * Add ghost sprite and stats * Add new monsters across current maps * Update README * Change monster name * Adjust enemy spawn and map paths * Add chests * Update README Co-authored-by: Matt Eden <45587386+Matteas-Eden@users.noreply.github.com> * Implement Ranged Attacks (#201) * Add Ranged Projectiles * Refactor Projectile Usage * Change Rangers Starting Weapon * Remove Unecessary Comment * Remove Testing Code * Remove Testing Code * Add Arrows, Bolts and Stones as Projectiles * Modularise Journal Entry Styles * Add new Spells to the Spell Book (#214) * Add Monster AI in Preparation for new Spells * Make Spells Unlockable * Add Spell Unlock Levels to Dialog * Add Potential Fix for NaN Defence * Fix Bug with Early Unlocks * Add AI Change Entry to Journal, Ice Spell * Add Poison Dart Spell * Add Spell Effects to Spellbook * Change Wording for Poison Damage * Rework Spell Information * Alter Mana Cost for new Spells * Remove Unused Code * Add Lightning Bolt Spell * Add Void Spell / Scared AI * Alter Damage Done by Spells * Enable Mage Weapons to Attack * Add Potential Fix for NaN Defence Bug * Prove that I'm an idiot (#218) * Squash that pesky bug (#219) * Prove that I'm an idiot * This time it's really fixed * Decrease levels between ability point gain and starting abilities (#223) * Decrease levels between ability point gain and starting abilities * Remove 'and' from journal level up message * Enhancement/maps (#216) * New tile assets * New maps * Make wallType dependent on variable not integer in switch statement * change wallTypes * Remove console.logs() * Add stairs * change all wall tiles to 5 in the maps files * Shops available from every 2nd floor * Mapped levels * Design level 3_1 * Desing levels * Create empty maps * Make flames unwalkable * Rename blue-wall to blue * Change tpye purple-pattern to purple-brick * Change map 3_1 message * Further vary purple bricks * Design maps 3_4 and 3_5 * Edit map 3_3 * Add messages 1_4 and 5_1 * Design 4_1 * Remove cheat * Switch maps around * Change messages and wall types * Add messages * Complete level 5 mappings * Distribute monsters * Make monsters more powerful * Design maps 4_3, 4_4 and 5_1 * Design map 4_2 and 5_1 * Check new maps/levels in Readme * Edit messages * Re-add maps * Change monster attack value * Add map 4_1 * Add messages to 1_5 and 2_4 * Rename monster cerberus * Change mana to mp * Add message to map 1_1 * Change tense * Change spirit to sword * Enhancement/increase level 1 (#220) * Alter HP calculation * Alter max mana calculation * Alter function calc * Alter to use constant values * Add more monsters (#229) * Add snake sprite and stats * Add salamander sprite and stats * Add water spirit sprite and stats * Add gas cloud sprite and stats * Add fungi bulb sprite and stats * Add fire spirit sprite and stats * Add poison cloud sprite and stats * Add plantera sprite and stats * Add pumpkin ghost sprite and stats * Add new monsters to beastiary * Modify monster stats * Alter monsters on maps * Change monster name * Edit errors * Remove - from monster names * Change beastiary names * Change enemy attack value to dice rolls (#221) * Change enemy attack value to dice rolls * Removed 'a' in journal Ability_check * Weaken Lich * Add dice rolls to new enemies * Add More Spells (#238) * Swap level and defence location (#243) * Add critical hits (#230) * Add critical hit condition * Add critical hits to journal * Remove redundancies * Add critical hit to spells * Fix spell critical hits * Remove comments * Alter crit damage calc * Enahncement/change ending message (#241) * Show player number of monsters left when winning and allow them to return or play again * Change double quotes to single quotes * grammar * Change short cut to shortcut * Uncapitalised down * Correct spelling of battle * Change lied to lay * Enahncement/swords more powerful (#242) * Add second bow * Change images to look cooler * Balance weapons * Balance weapon prices * Increase staff mana, decrease staff attack * Make ranged weapons sound cooler * Edit chest tiers * Make Midnight's Fury more powerful than Phantasm Crossbow * Change spelling of pheonix to phoenix * Modify to blink only on level up (#247) * Modify to blink only on level up * Remove warnings * Provide Enhancements to the Journal (#226) * Add Journal Toggle * Introduce Maximum Journal Entries * Fix Journal Opening * Fix Bug with Mend * Change Colour for Health Potion Heal Amount * Fix Side View * Create tutorial closes #168, #128 (#231) * Create template for tutorial page * Create basic tutorial pages * Create next/previous page functions * Fix exports * Move assets * Cleanup tutorial button and fix bug * Remove unused getState() * Add actions to props * Fix some errors * Fix opening of tutorial dialog * Fix open/close of tutorial dialog * Add navigation buttons for tutorial pages * Style title * Add source for keyboard icons * Add keyboard images * Rename keyboard icons * Cleanup assets * Create spell tutorial page * Add new keyboard icons to movement page * Finish item tutorial page * Create hotkey component * Add hotkey page * Remove shop tutorial * Finish combat page * Finish ability page * Fix hotkey page styling * Change 'SPELL' to 'SPELLS' * Remove warnings * Add charisma to ability page Also fixes styling * Upload new image for spacebar * Change hotkey page title * Fix description for combat page * Center images * Add support for icons on right of button * Add hotkey support for tutorial dialog * Add H key image * Update hotkey page with tutorial hotkey * Add ability tooltips * Check off tutorial in README * Adjust ability tooltip position * Add tutorial buttons to game start screens As-of-yet unknown issue prevents the buttons from working * Revert "Add tutorial buttons to game start screens" This reverts commit 0649bf92a7f777032aa65e43815f3641c41dbc4d. * Fix Loading Games (#248) * Fix Journal Loading * Fix Journal Scrolling * Modify Journal Side Menu Open Space * Change bow to crossbow in item page (#250) * Alter monster name (#254) * Alter monster name * Change weapon name * Organise shop items (#255) * Initial item order change * Order shop items by category * Order equipment order * Enhancement/map fixes (#259) * Make boss rooms smaller * Remove cheat * Rearrange loot room * Move monsters * Fire directs you where to go * Add floor around stairs to avoid bug * Add sprite credits * Moved monsters * Add more monsters and chests * Add More Tests to the Test Suite (#258) * Add More Tests, Fix Small Bugs in Dice * Fix Bug in Dice Rolls * Fix Grammar Issue * Decrease bow damage (#263) * Mana regen occurs every 10 out of combat turns (#266) * Add Enhanced Monster AI (#239) * Add Monster AI in Preparation for new Spells * Make Spells Unlockable * Add Spell Unlock Levels to Dialog * Add Potential Fix for NaN Defence * Fix Bug with Early Unlocks * Add AI Change Entry to Journal, Ice Spell * Add Poison Dart Spell * Add Spell Effects to Spellbook * Change Wording for Poison Damage * Rework Spell Information * Alter Mana Cost for new Spells * Remove Unused Code * Add Lightning Bolt Spell * Add Void Spell / Scared AI * Alter Damage Done by Spells * Enable Mage Weapons to Attack * Add Potential Fix for NaN Defence Bug * Add Suicidal Rats * Enable Monsters to Cast Spells * Check off Item in README * Fix Alt-Text for README * Alter Journal Logging Slightly * Stop Monsters Ganging up on the Player * Fix Journal Logging for Monsters Attacking Eachother * Add Healer AI for Monster Healing * Add Flopped Images for Monster Directions * Add AI/Directions to new Enemies * Update new Enemies AI * Add Ranged AI * Remove Testing Monsters * Make the Pumpkin Ghost Throw Pumpkins * Implement Previous Commit * Fix Endless Mode (Hopefully) * Fix Spawning Stone Golems * Add a Poison Effect to the Player * Enable the Journal to be Rehydrated * Only Damage the Player if we dont miss * Change Pumpkin Sprite * Fix Spelling * Make improvements to the tutorial closes #253 (#260) * Reduce size of tooltips in ability menu Also adjust styling of tooltip text * Create dice and shop tutorial pages * Move dice page * Adjust spacing on ability points page * Add tutorial to side view * Add story floor counter (#268) * Limit number of items in shop (#278) * Snitch on the Monsters (#265) * Add Monster AI in Preparation for new Spells * Make Spells Unlockable * Add Spell Unlock Levels to Dialog * Add Potential Fix for NaN Defence * Fix Bug with Early Unlocks * Add AI Change Entry to Journal, Ice Spell * Add Poison Dart Spell * Add Spell Effects to Spellbook * Change Wording for Poison Damage * Rework Spell Information * Alter Mana Cost for new Spells * Remove Unused Code * Add Lightning Bolt Spell * Add Void Spell / Scared AI * Alter Damage Done by Spells * Enable Mage Weapons to Attack * Add Potential Fix for NaN Defence Bug * Add Suicidal Rats * Enable Monsters to Cast Spells * Check off Item in README * Fix Alt-Text for README * Alter Journal Logging Slightly * Stop Monsters Ganging up on the Player * Fix Journal Logging for Monsters Attacking Eachother * Add Healer AI for Monster Healing * Add Flopped Images for Monster Directions * Add AI/Directions to new Enemies * Update new Enemies AI * Add Ranged AI * Remove Testing Monsters * Make the Pumpkin Ghost Throw Pumpkins * Implement Previous Commit * Fix Endless Mode (Hopefully) * Fix Spawning Stone Golems * Add a Poison Effect to the Player * Enable the Journal to be Rehydrated * Only Damage the Player if we dont miss * Change Pumpkin Sprite * Add Murderer to Game Over Screen * Change Player Name Colour in Game Over Screen * Change 'Value' to 'Price' in item display (#293) * Change ranged weapon prices (#294) * Enhancement/shop locations (#295) * Add fires around boss shops * Move shop on 2-5 closer * Reach shop 5-2 without changing floors * Bug Fixing (#273) * Fix Price Shown * Remove Incorrect AI Entries from Journal * Stop Monsters/Player Attacking over Walls * Stop Monsters/Player Attacking over Walls * Remove Testing Code * Balance Spells (#296) * Fix Price Shown * Remove Incorrect AI Entries from Journal * Stop Monsters/Player Attacking over Walls * Stop Monsters/Player Attacking over Walls * Remove Testing Code * Add Spell Unlock to Level Up Dialog * Modify Spell Damage/Cost * Modify Spell Unlock Levels/Mana Cost * Add Chance to not Change Boss AI * Fix Bugs with the AI and Effects (#277) * Add Monster AI in Preparation for new Spells * Make Spells Unlockable * Add Spell Unlock Levels to Dialog * Add Potential Fix for NaN Defence * Fix Bug with Early Unlocks * Add AI Change Entry to Journal, Ice Spell * Add Poison Dart Spell * Add Spell Effects to Spellbook * Change Wording for Poison Damage * Rework Spell Information * Alter Mana Cost for new Spells * Remove Unused Code * Add Lightning Bolt Spell * Add Void Spell / Scared AI * Alter Damage Done by Spells * Enable Mage Weapons to Attack * Add Potential Fix for NaN Defence Bug * Add Suicidal Rats * Enable Monsters to Cast Spells * Check off Item in README * Fix Alt-Text for README * Alter Journal Logging Slightly * Stop Monsters Ganging up on the Player * Fix Journal Logging for Monsters Attacking Eachother * Add Healer AI for Monster Healing * Add Flopped Images for Monster Directions * Add AI/Directions to new Enemies * Update new Enemies AI * Add Ranged AI * Remove Testing Monsters * Make the Pumpkin Ghost Throw Pumpkins * Implement Previous Commit * Fix Endless Mode (Hopefully) * Fix Spawning Stone Golems * Add a Poison Effect to the Player * Enable the Journal to be Rehydrated * Only Damage the Player if we dont miss * Change Pumpkin Sprite * Add Murderer to Game Over Screen * Change Player Name Colour in Game Over Screen * Make improvements to the tutorial closes #253 (#260) * Reduce size of tooltips in ability menu Also adjust styling of tooltip text * Create dice and shop tutorial pages * Move dice page * Adjust spacing on ability points page * Add tutorial to side view * Add story floor counter (#268) * Force Frightened Monsters to be Visible * Enable Poison to the Kill Player Co-authored-by: Matt Eden <45587386+Matteas-Eden@users.noreply.github.com> Co-authored-by: Kimberley <45865186+KimberleyEvans-Parker@users.noreply.github.com> * Add tooltips to character creation screen (#300) Closes #285 * Add better support for mobile devices closes #162 (#274) * Add on-screen button for abilities * Make ability and spellbook dialogs mobile friendly * Fix issue with confirming ability scores * Add ability and tutorial buttons to side menu * Add larger versions of mobile images * Add an upscaled version of fireball for spell page * Re-design spell page to be mobile friendly * Re-design movement page to be mobile friendly * Add mobile support for combat tutorial page * Clean up styling * Cleanup assets for tutorial * Fix grammar * Reduce spacing * Adjust layout of spellbook/help/ability icons * Enhancement/potion values (#302) * Potions don't restore more than their able to * Health and mana restore to full * Balance/level 30 (#306) * Potions don't restore more than their able to * Health and mana restore to full * Add 2 enemies and 2 chests * Remove warning * Move inaccessible enemies * Add 2 enemies * Add tutorial buttons to game select screens closes #281 (#311) * Add help buttons to main game and endless game * Attempt to fix buttons * Fix issue with tutorial dialog defaulting to game Tutorial dialog will now return to where it was originally opened from upon closing. * Hide unnecessary game elements for tutorial * Fix journal side view being open when it shouldn't * Several Bug Fixes (#309) * Reset Entry Position for Spells * Add Colours to Chest Loot * Fix Medusa Sprites * Fix Dragon AI * Alter Position of Mend from Monsters * Bug/ring tiers (#314) * Rename staff to Skull Staff * Remove duplicate rings * Change level colour to purple (#327) * Balance/gameplay (#299) * Add sprite credits * Add weaken Lich for first boss fight * Alter monster attack values * Alter armor defence * Add new sprite for plantera attack ammo * Add new ammo * Add ammo credits * Change potion sprites * Add new spell sprites * Update monster stats * Change potion restore value and cost * Improve rings * Improve robe mana gain * Update armor values * Add new spell sprites * Update spell sprites * Add new spell sprites * Rotate blizzard image * Add blizzard sprite credits * Change ice shard animation * Asset/new ring (#317) * Rename staff to Skull Staff * Remove duplicate rings * Add saphire ring * Change values * Add Saphire Ring to shop and tier * Change starting items reference * Change hp to health (#329) * Align journal (#330) * Align journal * Center game * Design/close buttons (#331) * Add float option to button * Add inventory/journal icons to close buttons * Center game window (#333) * Make Journal Button Behave Correctly (#335) * Implement tutorial feedback closes #319 (#334) * Add acronyms to ability page * Rename 'tutorial' to 'help' * Reorder tutorial pages Ability now appears after Movement * Rearrange dice page * Add dice images * Add dice sprites to dice page * Cleanup dice sprites * Small grammatical fix * Add Documentation (#339) * Remove Some Unused Functionality * Document Most Utils Functionality * Add More Documentation * Remove Game Instructions Dialog * Add More Documentation for Actions * Remove Weapon Bonus * Fix Broken Stats Bar This fix was checked with Andrew before hand (see attached Email Photo in the relevant PR). This fix was required to make some of the important functionality work in the game that was accidentally broken in the last PR made 1696d31dbc70ead899d96df777e99e816135e733. * Change 'mp' to 'mana' in ViewItem for MpDiff (#343) Reference to non-existent attributes 'maxMp' and 'mp' causes mana potions to restore null values. Fixes #342 * Bug/floor (#345) * Add lich king to monster list * Add monster to list * Update spelling error * fix: Rename JSX files, feat: Add vite * Resolve Error in Deploy Action (#349) * Resolve error in deploy action The deploy action failed due to a missing token. Previously, there was a PAT referenced by the action, but the PAT itself was no longer valid. This commit does two things to resolve the situation: - The version of the deploy action has been updated to the latest at time of writing (for maintenance) - The token which was previously being referenced has been removed (as there is a default token with repository level permissions which will be used in its place) * Use 'dist' for build folder instead of 'build' This is to reflect the change from react-scripts to vite. * Fix Issues in Deployment with Vite (#350) * Configure base path for vite * Add helper scripts for debugging prod Leveraging `vite preview` allows us to simulate the production environment on our local machines, which makes debugging certain issues a lot easier. * Fix issue with tile loading The tiles were attempting to work off of the root path, instead of the subpath, and therefore failing to load. With this change all of the tiles now correctly load from the `roll-for-reaction/tiles/` path. * Refactor GET_REF_URL Also updates the build target to use ESNext, in an attempt to fix issues with the Kubernetes deployment. * fix: Hue offsets were invalid when customising character (#348) * fix: Mend is now cast as ontop of the dragon (#347) --------- Co-authored-by: Matt Eden <mrmatteden@gmail.com> Co-authored-by: Matt Eden <45587386+Matteas-Eden@users.noreply.github.com> Co-authored-by: Josh Hill <12526499+Pyxxil@users.noreply.github.com> Co-authored-by: Josh Hill <josh.hill189@gmail.com> Co-authored-by: KimberleyEvans-Parker <kim@evans-parker.com> Co-authored-by: Kelvin Ngor <kelvinngor387@gmail.com> Co-authored-by: Kimberley <45865186+KimberleyEvans-Parker@users.noreply.github.com> Co-authored-by: Kelvin <39424472+Frosty273@users.noreply.github.com> Co-authored-by: Josh Hill <josh@pyxxilated.studio> * Adapt documentation, configs and PWA stuff for the roll-for-reaction fork (#134) * update package, vite config * add nvmrc * update license * update prettier config * update index html * remove unused github templates * update contributers rc * update contributers section * update readme * update readme section for React RPG: 2e * update dev instructions * update react rpg 2e features section * update features section of readme * update table * update new feature section for 2e * update readme * update privacy policy, robots and sitemap * update index and favicon images for PWA * update node version * add manifest to vite config * add logo image and generate PWA images * add logo to start screen * fix get element by id * update prettierrc * add eslint dev dep and script * remove unused dep * update vite base * update vite base * working deploy * update image url * change vite base * update PWA app icons backgrounds --------- Co-authored-by: Matt Eden <mrmatteden@gmail.com> Co-authored-by: Matt Eden <45587386+Matteas-Eden@users.noreply.github.com> Co-authored-by: Josh Hill <12526499+Pyxxil@users.noreply.github.com> Co-authored-by: Josh Hill <josh.hill189@gmail.com> Co-authored-by: KimberleyEvans-Parker <kim@evans-parker.com> Co-authored-by: Kelvin Ngor <kelvinngor387@gmail.com> Co-authored-by: Kimberley <45865186+KimberleyEvans-Parker@users.noreply.github.com> Co-authored-by: Kelvin <39424472+Frosty273@users.noreply.github.com> Co-authored-by: Josh Hill <josh@pyxxilated.studio>
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Bumps nanoid from 3.1.30 to 3.3.11.
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37289ceRelease 3.3.11 version23690b7Fix CIc147962Fix RN supporta83734eMove to manually ESM/CJS dual packagebb12e8aRelease 3.3.10 version8f44264Fix Expo supportadf9b0cRelease 3.3.9 version1c6f088Remove dev file from npm package3044cd5Release 3.3.8 version4fe3495Update size limitYou can trigger a rebase of this PR by commenting
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