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7 changes: 7 additions & 0 deletions modular_darkpack/modules/police_bearcat/code/bearcat.dm
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/obj/darkpack_car/police/bearcat
icon_state = "bearcat"
icon = 'modular_darkpack/modules/police_bearcat/icons/bearcat.dmi'
max_passengers = 7
throwforce = 250
max_integrity = 1500 //It's bulletproof/bullet resistant
integrity_failure = 0.10
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29 changes: 29 additions & 0 deletions modular_darkpack/modules/police_bearcat/readme.md
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https://github.com/DarkPack13/SecondCity/pull/

## \<Battering Ram>

Module ID: police_bearcat

### Description:

This module holds a police bearcat, a variant van that can fit many people and has high health.

### TG Proc/File Changes:

- N/A

### Modular Overrides:

- N/A

### Defines:

- N/A

### Included files that are not contained in this module:

- N/A

### Credits:

cactusmouth
1 change: 1 addition & 0 deletions tgstation.dme
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// DM Environment file for tgstation.dme.

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Missing include for modular_zapoc\modules\gray_masses\code\ultraspore.dm.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.

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#include "modular_darkpack\modules\piano\code\stationary_pianos.dm"
#include "modular_darkpack\modules\pixel_shift\code\pixel_shift_component.dm"
#include "modular_darkpack\modules\pixel_shift\code\pixel_shift_keybind.dm"
#include "modular_darkpack\modules\police_bearcat\code\bearcat.dm"
#include "modular_darkpack\modules\postal\code\postal.dm"
#include "modular_darkpack\modules\powers\code\admin_preference_editor.dm"
#include "modular_darkpack\modules\powers\code\discipline_actions.dm"
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