New Bawn Lodge - #181
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QuietSymphony wants to merge 10 commits into
Open
New Bawn Lodge#181QuietSymphony wants to merge 10 commits into
QuietSymphony wants to merge 10 commits into
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All of the big changes. I probably should have done this more atomized, huh?
FalloutFalcon
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Sep 16, 2026
FalloutFalcon
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you have non-modular tweaks to darkpack code files! modular_zapoc/readme.md
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The ones in the basement are that way since I believe I copy pasted the reinforced doors I had. It's pretty unnecessary except for one which is not-so-subtly ranger keylocked so it can be used as a cell. |
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The funny locked room upstairs set to 10 is a gimmick. There's nothing in the crate and that's the joke. |
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If/When this gets to a point where it's mergeable, please give me an advance poke and I'll make an announcement about it |
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About The Pull Request
This adds a lot! The biggest change is a big ass hunting lodge turned ranger post to the Bawn. It is intentionally constructed to permit and even encourage containing groups other than just the sept itself. Ghouls being detoxed by the sept, affiliated mages, or even affiliated vampires are intended to exist there.
There's space for rituals and people, claimable rooms, and more.
I'd provide screenshots but they're obscenely big on github.
Why It's Good For The Game
At current, the only spot for Gaians to put people they give a fuck about is the Caern, which is problematic for a number of reasons. The Bawn is meant to be a sort of step down from that, still secure (they'd kill Endron for being there, for example) place for kinfolk, dancer cubs, etc. Anyone who can't be permitted in the Caern itself for whatever reason there might be but still needs protection. It is, as well, the most accessible and assailable part of the sept, now. While it is slightly hidden, it's not hard to stumble upon.
It is a space for rituals, to hang out, to sleep, and more. It has claimable rooms, a full kitchen, a fireplace/living room, a little office, and a shed. It also adds, as a current bandaid, a room with a locker containing ranger badges, keys for the lodge, and a desk. It should permit the existence of rangers who are not explicitly Garou but work with the sept in some respect, in order to diversify the number of associated people.
The shelter itself is very barebones at the moment. It has a bunch of canned food and a spot to eat. The keys to the initial shelter door are VV'd lodge keys sitting in a crate for the moment. While they can later be added as something proper, the normal ranger keys being in an unlocked room would render hiding in the shelter with its fancy door rather pointless. It's essentially a panic room
Testing Photographs and Procedure
Ran a test of how it works pretty much every time I've made a change. It doesn't explode and I haven't noticed any unintentional issues. Yes, I know the weird balcony behind the staircase has no actual entryway, it's intentional. If anything else is horribly fucked up, I missed it. Have this image of me when I discovered Lupus was optimal for checking lighting and map errors.
Changelog
🆑
add: The ranger keys are real again and renamed to lodge keys. Every sept role gets a set and so does anyone that is a Gaian tribe other than CoG/Glassies. Sept Roles sometimes get two sets.
fix: Added a roof to the forest bar and abandoned cabin
map: Added an entire Hunting Lodge from before 1908, built in a sinkhole, abandoned, then refurbished by the Sept
map: Added a hotsprings near the lodge
map: Added a new storm shelter/panic room for the lodge.
/:cl: