Rebalance Diesel Generators, Boilers, and the Large Steam Turbine - #1321
Rebalance Diesel Generators, Boilers, and the Large Steam Turbine#1321Swedz wants to merge 10 commits into
Conversation
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Doubling all fluid fuel values will also approximately double the mining speed and attack damage of all diesel tools unless a Diesel Jetpack maximum speed will also be doubled unless a couple / 200.0 are replaced with / 400.0 here:Feel free to pick different divisors if you mean to actually buff these diesel-powered tools and jetpack. |
…iency to diesel generators
…be more reasonable and consistently EV tier
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The failing test is caused by Biodiesel fuel value being adjusted from 250 to 500 EU/mB. It should be adjusted to:
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It should actually be 960 after 15 ticks and 1000 after 16 ticks, since Diesel Generators get 2x fuel efficiency with this PR. |
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If I understand accurately, the net effect of this change divides all fuel consumption of diesel generators by 4 while leaving their EU production unchanged, or equivalently makes each bucket of a fluid fuel produce 4x more EU than before. For example, 100 mB/t of boosted diesel is enough to generate 80,000 EU/t before this change, 320,000 EU/t afterward. |
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Effectively, yes. It's still being discussed, this is not a final draft. |
Currently, the diesel system doesn't even feel worth interacting with since coal for boilers is so easy. Moving to diesel is a massive investment and risky since it means even more complexity in the fuel chain and more potential points of failure. Moving it to stainless could help since you'd significantly reduce the barrier to entry. Maybe the large turbines could then use titanium in their place? |
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Yes, coal is really easy. The hope is to make Diesel more appealing with these changes. With regards to titanium, to be fair, it is not that far off to obtain once you have processing units available anyway. Which these multiblocks require now. The arguments in favor of Diesel here would be:
Which for some might not be strong enough to scale up Diesel production for it to be sustainable. Considering you already have to produce the fuels required to make Diesel, I don't think it's asking too much of the player. |
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I personally think making boilers have a less efficient ramp up and down, coupled with the proposed diesel generator efficiency curve mechanic, would make for a far more interesting power generation system since it would add unique drawbacks to each generation type. |
Not only is it easy, it's just more reliable. Coal only requires very simplistic bronze drills to obtain, these are easy to scale up and the lower relative complexity means if something does go wrong, it's easier to get a system back online from a blackout. Oil, on the other hand, not only needs higher complexity drills (aluminum being a challenge to keep up with at most levels of play), but also a higher complexity processing line. So, if your system isn't properly balanced and you end up in a blackout scenario, getting back online is rough. Unless, of course, you maintain a boiler system as emergency power for the diesel system... at which point you're not really off coal. That, for me, is the challenge to overcome. From a player's perspective, there's no reason to go to Diesel because it's such high risk. I had constant materials shortages around Aluminum, any one of which would have stopped my entire system. At least with coal, I knew I wasn't going to lose power if my aluminum production got stuck for some reason. Diesel needs to look attractive enough to try, and it needs to be reliable. |
Warrants some more discussion before merging, thus this is a draft.
Changes are as follows:
Some things to consider for the future: