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feat(alchemy): alchemical tincture infusions, solvent bases, and toxicity meter engine #202
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,187 @@ | ||
| /** | ||
| * Alchemical Herb Infusion, Solvent Bases & Toxicity Meter Engine for OpenAO MMORPG. | ||
| * Simulates steeping rare botanical reagents in solvent bases, computing tincture potencies, | ||
| * tracking player bloodstream toxicity buildup, and administering herbal antidotes. | ||
| */ | ||
|
|
||
| export type HerbReagent = "MANDRAKE_ROOT" | "STARLIGHT_LOTUS" | "NIGHTSHADE_PETAL" | "DRAGON_FIRE_LEAF"; | ||
| export type SolventBase = "SPRING_WATER" | "MOONWELL_DEW" | "VOLATILE_SPIRITS"; | ||
|
|
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| export interface TinctureRecipe { | ||
| recipeId: string; | ||
| tinctureName: string; | ||
| primaryHerb: HerbReagent; | ||
| optimalSteepSeconds: number; | ||
| basePotency: number; | ||
| baseToxicityPoints: number; | ||
| } | ||
|
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||
| export interface InfusionFlaskSession { | ||
| sessionId: string; | ||
| recipeId: string; | ||
| solvent: SolventBase; | ||
| herb: HerbReagent; | ||
| steepDurationSeconds: number; | ||
| alchemistSkill: number; | ||
| isBrewed: boolean; | ||
| } | ||
|
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| export interface BrewedTincture { | ||
| tinctureId: string; | ||
| recipeId: string; | ||
| potencyPercent: number; // 0 to 100+ | ||
| toxicityPoints: number; | ||
| isBurned: boolean; | ||
| } | ||
|
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| export interface PlayerToxicityState { | ||
| playerId: string; | ||
| currentToxicity: number; // 0 to 100 | ||
| isToxicShock: boolean; | ||
| } | ||
|
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| export const TINCTURE_RECIPES: Record<string, TinctureRecipe> = { | ||
| tincture_of_clarity: { | ||
| recipeId: "tincture_of_clarity", | ||
| tinctureName: "Tincture of Clarity", | ||
| primaryHerb: "STARLIGHT_LOTUS", | ||
| optimalSteepSeconds: 15, | ||
| basePotency: 50, | ||
| baseToxicityPoints: 10, | ||
| }, | ||
| tincture_of_berserk: { | ||
| recipeId: "tincture_of_berserk", | ||
| tinctureName: "Tincture of Berserker Might", | ||
| primaryHerb: "DRAGON_FIRE_LEAF", | ||
| optimalSteepSeconds: 20, | ||
| basePotency: 80, | ||
| baseToxicityPoints: 25, | ||
| }, | ||
| }; | ||
|
|
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| export const SOLVENT_MODIFIERS: Record<SolventBase, { potencyMultiplier: number; addedToxicity: number }> = { | ||
| SPRING_WATER: { potencyMultiplier: 1.0, addedToxicity: 0 }, | ||
| MOONWELL_DEW: { potencyMultiplier: 1.4, addedToxicity: 5 }, | ||
| VOLATILE_SPIRITS: { potencyMultiplier: 1.8, addedToxicity: 20 }, | ||
| }; | ||
|
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| export class AlchemyTinctureInfusionEngine { | ||
| public static readonly MAX_TOXICITY_THRESHOLD = 100; | ||
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| /** | ||
| * Brews a tincture flask session into a final potency tincture with unique IDs. | ||
| */ | ||
| public static brewTincture( | ||
| session: InfusionFlaskSession | ||
| ): { success: boolean; tincture?: BrewedTincture; reason?: string } { | ||
| if (!session || !session.recipeId) { | ||
| return { success: false, reason: "Invalid brewing session." }; | ||
| } | ||
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| const recipe = TINCTURE_RECIPES[session.recipeId]; | ||
| if (!recipe) { | ||
| return { success: false, reason: `Unknown recipe: ${session.recipeId}` }; | ||
| } | ||
|
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||
| if (session.herb !== recipe.primaryHerb) { | ||
| return { success: false, reason: `Mismatch herb! ${recipe.tinctureName} requires ${recipe.primaryHerb}.` }; | ||
| } | ||
|
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| const solventMod = SOLVENT_MODIFIERS[session.solvent]; | ||
| if (!solventMod) { | ||
| return { success: false, reason: `Unsupported solvent: ${String(session.solvent)}` }; | ||
| } | ||
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| const steepTime = Number.isFinite(session.steepDurationSeconds) ? Math.max(0, session.steepDurationSeconds) : 0; | ||
| const optimalTime = recipe.optimalSteepSeconds; | ||
| const timeDiff = Math.abs(steepTime - optimalTime); | ||
|
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| // If steeped more than 2x optimal time, tincture burns | ||
| const isBurned = steepTime > optimalTime * 2; | ||
|
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| let timeFactor = 1.0; | ||
| if (isBurned) { | ||
| timeFactor = 0.20; // Burned ruins potency | ||
| } else if (timeDiff > 0) { | ||
| timeFactor = Math.max(0.30, 1.0 - (timeDiff / optimalTime) * 0.50); | ||
| } | ||
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| const skill = Math.min(100, Math.max(1, Number.isFinite(session.alchemistSkill) ? session.alchemistSkill : 1)); | ||
| const skillFactor = 1.0 + (skill / 100) * 0.30; | ||
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| const finalPotency = Math.floor(recipe.basePotency * solventMod.potencyMultiplier * timeFactor * skillFactor); | ||
| const finalToxicity = recipe.baseToxicityPoints + solventMod.addedToxicity; | ||
|
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| const uniqueSuffix = Math.random().toString(36).substring(2, 8); | ||
| const tincture: BrewedTincture = { | ||
| tinctureId: `tincture_${session.recipeId}_${Date.now()}_${uniqueSuffix}`, | ||
| recipeId: recipe.recipeId, | ||
| potencyPercent: finalPotency, | ||
| toxicityPoints: finalToxicity, | ||
| isBurned, | ||
| }; | ||
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| session.isBrewed = true; | ||
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| return { | ||
| success: true, | ||
| tincture, | ||
| }; | ||
| } | ||
|
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| /** | ||
| * Simulates a player consuming a tincture, accumulating toxicity up to max 100. | ||
| */ | ||
| public static consumeTincture( | ||
| player: PlayerToxicityState, | ||
| tincture: BrewedTincture | ||
| ): { success: boolean; toxicityAdded: number; newToxicity: number; isToxicShock: boolean } { | ||
| if (!player || !tincture) { | ||
| return { success: false, toxicityAdded: 0, newToxicity: player?.currentToxicity ?? 0, isToxicShock: player?.isToxicShock ?? false }; | ||
| } | ||
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| const toxicityIncrease = Number.isFinite(tincture.toxicityPoints) ? Math.max(0, tincture.toxicityPoints) : 0; | ||
| player.currentToxicity = Math.min(this.MAX_TOXICITY_THRESHOLD, player.currentToxicity + toxicityIncrease); | ||
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| if (player.currentToxicity >= this.MAX_TOXICITY_THRESHOLD) { | ||
| player.isToxicShock = true; | ||
| } | ||
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| return { | ||
| success: true, | ||
| toxicityAdded: toxicityIncrease, | ||
| newToxicity: player.currentToxicity, | ||
| isToxicShock: player.isToxicShock, | ||
| }; | ||
| } | ||
|
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| /** | ||
| * Administers an herbal antidote, purging bloodstream toxicity and tracking state transition. | ||
| */ | ||
| public static applyAntidote( | ||
| player: PlayerToxicityState, | ||
| cleanseAmount = 40 | ||
| ): { success: boolean; toxicityPurged: number; remainingToxicity: number; shockCleared: boolean } { | ||
| if (!player) { | ||
| return { success: false, toxicityPurged: 0, remainingToxicity: 0, shockCleared: false }; | ||
| } | ||
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| const hadShock = player.isToxicShock; | ||
| const cleanse = Number.isFinite(cleanseAmount) ? Math.max(0, Math.floor(cleanseAmount)) : 0; | ||
| const actualPurged = Math.min(player.currentToxicity, cleanse); | ||
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| player.currentToxicity = Math.max(0, player.currentToxicity - actualPurged); | ||
| if (player.currentToxicity < this.MAX_TOXICITY_THRESHOLD) { | ||
| player.isToxicShock = false; | ||
| } | ||
|
gitar-bot[bot] marked this conversation as resolved.
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| const shockCleared = hadShock && !player.isToxicShock; | ||
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| return { | ||
| success: true, | ||
| toxicityPurged: actualPurged, | ||
| remainingToxicity: player.currentToxicity, | ||
| shockCleared, | ||
| }; | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,91 @@ | ||
| import { describe, it, expect } from "vitest"; | ||
| import { | ||
| AlchemyTinctureInfusionEngine, | ||
| InfusionFlaskSession, | ||
| PlayerToxicityState, | ||
| } from "../lib/alchemyTinctureInfusion.js"; | ||
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| describe("AlchemyTinctureInfusionEngine Brewing, Potency & Toxicity Mechanics", () => { | ||
| it("brews Tincture of Clarity in Moonwell Dew with unique ID and high skill bonus", () => { | ||
| const session: InfusionFlaskSession = { | ||
| sessionId: "sess_01", | ||
| recipeId: "tincture_of_clarity", | ||
| solvent: "MOONWELL_DEW", | ||
| herb: "STARLIGHT_LOTUS", | ||
| steepDurationSeconds: 15, | ||
| alchemistSkill: 100, | ||
| isBrewed: false, | ||
| }; | ||
|
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| const brewRes = AlchemyTinctureInfusionEngine.brewTincture(session); | ||
| expect(brewRes.success).toBe(true); | ||
| expect(brewRes.tincture?.isBurned).toBe(false); | ||
| expect(brewRes.tincture?.potencyPercent).toBe(91); | ||
| expect(brewRes.tincture?.toxicityPoints).toBe(15); | ||
| expect(brewRes.tincture?.tinctureId).toContain("tincture_tincture_of_clarity_"); | ||
| }); | ||
|
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| it("penalizes over-steeped burned tinctures", () => { | ||
| const burnedSession: InfusionFlaskSession = { | ||
| sessionId: "sess_02", | ||
| recipeId: "tincture_of_clarity", | ||
| solvent: "SPRING_WATER", | ||
| herb: "STARLIGHT_LOTUS", | ||
| steepDurationSeconds: 40, | ||
| alchemistSkill: 20, | ||
| isBrewed: false, | ||
| }; | ||
|
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| const res = AlchemyTinctureInfusionEngine.brewTincture(burnedSession); | ||
| expect(res.success).toBe(true); | ||
| expect(res.tincture?.isBurned).toBe(true); | ||
| expect(res.tincture?.potencyPercent).toBeLessThan(15); | ||
| }); | ||
|
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||
| it("accumulates toxicity clamped to max 100 and triggers toxic shock", () => { | ||
| const player: PlayerToxicityState = { playerId: "hero_1", currentToxicity: 85, isToxicShock: false }; | ||
| const toxicTincture = { | ||
| tinctureId: "t_1", | ||
| recipeId: "tincture_of_berserk", | ||
| potencyPercent: 80, | ||
| toxicityPoints: 25, | ||
| isBurned: false, | ||
| }; | ||
|
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| const consumeRes = AlchemyTinctureInfusionEngine.consumeTincture(player, toxicTincture); | ||
| expect(consumeRes.isToxicShock).toBe(true); | ||
| expect(player.currentToxicity).toBe(100); // Clamped strictly to 100 | ||
| }); | ||
|
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| it("purges toxicity and accurately tracks shockCleared state transition", () => { | ||
| const playerInShock: PlayerToxicityState = { playerId: "hero_1", currentToxicity: 100, isToxicShock: true }; | ||
|
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| const antidoteRes = AlchemyTinctureInfusionEngine.applyAntidote(playerInShock, 50); | ||
| expect(antidoteRes.success).toBe(true); | ||
| expect(antidoteRes.remainingToxicity).toBe(50); | ||
| expect(antidoteRes.shockCleared).toBe(true); // Shock transitioned from true to false | ||
| expect(playerInShock.isToxicShock).toBe(false); | ||
|
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| // Applying antidote when player has no shock returns shockCleared: false | ||
| const playerNoShock: PlayerToxicityState = { playerId: "hero_2", currentToxicity: 30, isToxicShock: false }; | ||
| const res2 = AlchemyTinctureInfusionEngine.applyAntidote(playerNoShock, 20); | ||
| expect(res2.shockCleared).toBe(false); | ||
| expect(playerNoShock.currentToxicity).toBe(10); | ||
| }); | ||
|
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| it("guards defensively against herb mismatch and invalid sessions", () => { | ||
| const mismatchSession: InfusionFlaskSession = { | ||
| sessionId: "sess_03", | ||
| recipeId: "tincture_of_clarity", | ||
| solvent: "SPRING_WATER", | ||
| herb: "NIGHTSHADE_PETAL", | ||
| steepDurationSeconds: 15, | ||
| alchemistSkill: 50, | ||
| isBrewed: false, | ||
| }; | ||
|
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| const res = AlchemyTinctureInfusionEngine.brewTincture(mismatchSession); | ||
| expect(res.success).toBe(false); | ||
| expect(res.reason).toContain("Mismatch herb"); | ||
| }); | ||
| }); |
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