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"baseShieldStrength" is not the value shown on the ship purchase screen.
Neither is "baseArmour". To find baseArmour take the armour value and divide by 1.8. This is because armour = this.baseArmour + (this.baseArmour * bulkhead.getHullBoost()) and the default hull boost is 0.8; This essentially produces a value for a scenario where there is no bulkhead