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Gothic-Unity-Project
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Feature/fighting 2025 10
- #330
#330
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JaXt0r
merged 16 commits into
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Gothic-Unity-Project/Gothic-Unity:main
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feature/fighting-2025-10
Gothic-Unity-Project/Gothic-Unity:feature/fighting-2025-10
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Nov 15, 2025
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Feature/fighting 2025 10
#330
JaXt0r
merged 16 commits into
main
Gothic-Unity-Project/Gothic-Unity:main
from
feature/fighting-2025-10
Gothic-Unity-Project/Gothic-Unity:feature/fighting-2025-10
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Commits
Commits on Oct 22, 2025
feat: Implement UI for monsters to spawn. List is filled.
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ed40991
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Commits on Nov 6, 2025
feat: Spawn monster in Lab. Routines started too. Missing Waypoints now.
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dbb4ba7
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fix: Monster in Lab - NPE fixed.
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e5c05ba
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Commits on Nov 8, 2025
feat: Align loading monster with data in lab to how it's been used in normal game.
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8c2e4cd
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fix: Lab to cache hero correct now.
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1891c1b
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fix: Lab - Monster - Copy Instance to Vob data for FightTactic.
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62504a6
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fix: Create correct rotation animation string with weapon state.
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816345c
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fix: CanSeeNpc() is now lifted up from floor to head height.
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cf84a6e
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feat: Spawn weapon in inventory and hand of monsters for Npc_SetToFightMode()
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d95e335
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feat: Add second try of getting Animation for *Fist* if a weaponstate animatiion isn't found.
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cc61b20
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fix: Correct forward angle check.
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b82e453
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fix: Small monsters are now calculating position difference correctly.
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0c6dc72
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feat: Register hit and calculate if done within attack window.
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948b3cb
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feat: Stumble when enemy is hit.
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794cce6
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Commits on Nov 11, 2025
fix: Calculate attack range based on NPCs weapon in hand (G1 logic).
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0ff14b3
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feat: Quick spawn more monsters.
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f2f387c
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