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Improve dialog system #352

Description

@JaXt0r

The current implementation is just rudimentary ;-)

More implementation is needed:

  • Subtitles (e.g. show them on top of their heads)
  • Better align the dialog box canvas with an NPC (e.g. show it right/left of an NPC)
  • Enter a dialog by clicking on the NPC
  • Bonus: highlight NPC in brighter color if raycast/hand is pointing towards them like in original G1

Boundary:

  • A few dialog options aren't handled correctly, as we have no proper NPC inventory so far. Feel free to skip it for now.

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