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#7161:
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HideHL: Prefab reenable rect selection display
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HideHL: prefab use get in frustum
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PbrProps class instead of typedef update
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[hui] Added reset feature on labels
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[polygon] Fix compilation
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[cdb] Fix hide tab list clipping behind cdb column titles
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Material : Fixed double texture load.
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[prefab] Re-implemented edit mode and overrides for hide_hl
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EditorTools: fix typo
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[hui] Added basic shadow toggle in scene editor
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[hl] Fix updatePrefabLookup being called too much times
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SAO: add min blending mode
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[hui] Fancier buttons
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Add per vertex tangents
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[hui] Fix search preventing tree nodes from being closed
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[hui] Fix View In Resources for Galleries
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[hui] Fix js compilation
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[hui] Fix scrollbar in scene tree disapearing
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[hui] Preserve tree open state when renaming item
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