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BRDF Refactoring #215

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@acavalier

Talking with @trethaller about a future BRDF refactoring in Heaps and Hide:

  • Need to fix the typo: BRDF (instead of BDRF)
  • Move BRDFs and utility functions (fresnel, isotropic/anisotropic GGX, Smith Masking Term, sampling, roughness remapping, etc.) in one file to ensure a coherent shading within the engine and the editor (maybe on Heaps side and report changes in Hide accordingly)

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