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Hydr0gen19/README.md

Luca "Hydr0gen" Vitale

XR Developer · Unity · Immersive & WebAR experiences

I build real-time 3D and immersive experiences for AR / VR / MR headsets, and bring the same interaction design to the web and mobile.


What I work on

  • Real-time 3D & XR — Unity-first, from scene architecture to on-device optimization
  • Standalone headsets — HoloLens 2, Magic Leap, Meta Quest, Apple Vision Pro
  • WebAR — image tracking and 3D on the browser with three.js, A-Frame and MindAR
  • Web & app frontends — React, React Native and Angular
  • Native mobile — Kotlin (Android) and Swift (iOS)
  • Motion capture — full-body and hand tracking with OptiTrack and Vicon
  • Tooling & data — Python pipelines for preprocessing, mesh/JSON handling and validation tools (PyQt / Dash)

Published work

Investigating the role of conversational agents in augmented cultural heritage tours
Loretti A., Bernasconi V., Cascarano P., Troffei A., Lai M., Vitale L., Bortolotti A., Marfia G.
Journal of Big Data 13, 84 (2026) · Open Access
DOI

Co-designed and developed ARtour, a Unity AR application for cultural tours: QR-anchored localization inside Matterport digital twins, NavMesh-based indoor wayfinding with custom occlusion shader, and an in-app LLM assistant (Gemini 2.0 Flash) with encrypted API key handling and native Android TTS. Evaluated in a 42-participant user study on usability, cognitive load and co-presence.


Tech stack

Engine & language

Unity C# Python

Web / WebAR

JavaScript React Angular Three.js A-Frame MindAR

Native mobile

Kotlin Swift React Native

Motion capture

OptiTrack Vicon

Tools

Git Blender

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