com.immersive.framework is the official Unity package for framework runtime,
authoring, diagnostics and validation.
Current version: 1.0.0-preview.17.
GameApplicationAsset -> bootstrap -> scoped Framework runtime
LocalPlayerProvisioningAuthoring -> manual local Player join
SceneLocalPlayerAdmissionAuthoring -> scene-owned local Player admission
CameraRigRecipe -> CameraRigComposer -> Validate / Apply/Rebuild
FrameworkBgmDirector -> Route/Activity BGM bindings -> Immersive Audio
PausePlayerInputBinding -> InputMode transaction -> PlayerInput state writer
Reset authoring -> explicit runtime ports -> ResetRegistry / ResetExecutor
FrameworkRuntimeHost is an internal application/session composition root. It
does not expose a static current-host registry or service-locator API. Required
runtime dependencies are supplied through typed bindings and fail explicitly
when unavailable.
- Documentation index
- Current tracker
- Framework usage
- Player usage
- Camera usage
- Audio usage
- Reset usage
QAFramework owns synthetic technical validation. FIRSTGAME owns real-game integration proof. Consumer assets and the old Base/NewScripts architecture do not belong in this package.