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Immersive Framework

com.immersive.framework is the official Unity package for framework runtime, authoring, diagnostics and validation.

Current version: 1.0.0-preview.17.

Product surfaces

GameApplicationAsset -> bootstrap -> scoped Framework runtime
LocalPlayerProvisioningAuthoring -> manual local Player join
SceneLocalPlayerAdmissionAuthoring -> scene-owned local Player admission
CameraRigRecipe -> CameraRigComposer -> Validate / Apply/Rebuild
FrameworkBgmDirector -> Route/Activity BGM bindings -> Immersive Audio
PausePlayerInputBinding -> InputMode transaction -> PlayerInput state writer
Reset authoring -> explicit runtime ports -> ResetRegistry / ResetExecutor

FrameworkRuntimeHost is an internal application/session composition root. It does not expose a static current-host registry or service-locator API. Required runtime dependencies are supplied through typed bindings and fail explicitly when unavailable.

Documentation

QAFramework owns synthetic technical validation. FIRSTGAME owns real-game integration proof. Consumer assets and the old Base/NewScripts architecture do not belong in this package.

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