- Not finished aaalllll the way yet, patience...
- Custom vertex and fragment shaders drive the main terrain surface.
- Real-time audio analysis from WebAudio controls displacement, glow, and chromatic aberration.
- Post-processing includes chromatic aberration and a subtle vignette.
- Mouse movement adds a slow, dreamy influence to the terrain.
- Minimal UI.
- Three.js
- Vite
- WebAudio API
- GLSL
- TypeScript