22-year-old Computer Science student at the Athens University of Economics and Business (AUEB), Greece.
I like building projects that sit close to systems, networking, tooling, and games - the kind of software where architecture, debugging, and clear ownership actually matter.
Main interests: JVM development · Backend systems · Networking · Game/modding tools · Storage/persistence · Developer tooling
A Minecraft mod focused on custom chunk persistence and sparse storage.
- Built around chunk lifecycle hooks, serialization, delta tracking, and storage experiments.
- Currently evolving toward stronger observability, transaction tracing, and debugging infrastructure.
- Focus areas: persistence systems, debugging, invariants, and architecture boundaries.
Multiplayer-related work for Hollow Knight: Silksong modding.
- Added Steam and HolePunch networking support.
- Implemented MMS coordination service for HolePunch session coordination.
- Fixed networking, synchronization, and runtime stability issues.
A local-first proof-of-work / assessment integrity system.
- Designed around sessions, timelines, evidence packages, and reviewer workflows.
- Focused on auditability, verification, and making project work easier to inspect.
- Main learning area: architecture, protocol design, and tooling.
Live transcription tooling using a local model and a separate C++ inference process.
- Built live transcription tooling around a local model and separate C++ inference process.
- Connects local AI tooling with application/runtime systems.
University project for a networked auction-house application.*
- Used in-app memory/state handling.
- Built as part of coursework with heavy networking/system design contribution.
Currently learning by building things that are slightly too hard for me — which is, unfortunately, the fastest way to learn.



