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Mango - #2

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Karnal21 wants to merge 30 commits into
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Mango#2
Karnal21 wants to merge 30 commits into
MangoScango:developfrom
Karnal21:develop

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Description

Motivation and Context

How Has This Been Tested?

Screenshots (if appropriate):

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist:

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.

gabaod and others added 30 commits September 17, 2016 18:04
updated windows link for nodejs, was 4.4.7 move to 4.5.0
There! More example.py
Same issue/fix as RocketMap#873, this time affecting the stats side bar instead of the menu bar
Currently the info window for Pokémon, Gyms, etc. can only be closed with the little x. This adds a stateful click handler that closes the info window with a second click.
Implements RocketMap#1237
* Decrease step size

* Check the type of DB
…ocketMap#770)

* Various fixes

Updated to install npm and now includes more user output. Now also won't set paths if already set, which was a problem if you ran the setup more than once.

* Update setup.bat

* Updated to not use temp files

As requested by Balthamel, it now no longer uses a temp file but rathers stores it in a variable.
* On demand mode

* On demand mode

* On demand mode

* On demand mode

* Pause before checking time in service
)

* [Fix] issue RocketMap#622, statistics 2x Uncaught TypeError

* Fix lint errors

* Prevent OSK on Touch

* Select Boxes prevent Virtual Keyboard Appearing on Touch Devices

* remove unnecessary loop

* basic mobile os detection
Some users reporting 0,0,0 returns on subsequent auth token refreshes
after the first.
* Update pull request template

* Changed checklist into a comment

* Stupid markdown comments
* Auth Update for nginx.md

Adding large block for httpd nginx authentication with reverse proxy

* Update nginx.md
* Removed references to third party container

* Changed references to container we control
…empty (RocketMap#1372)

* Change --spawnpoints-only to --skip-empty 

Change --spawnpoints-only to --skip-empty with better description in order to stop the confusion between TBTerra's Spawnpoint Scanning and this.

* Update commandline.md to include --skip-empty
* Added little Linux thing

* Some doc updates

* little thing

* changed 2nd gen link

* added loc gen
* Test Commit

* Revert "Test Commit"
aa
This reverts commit e87c9d5.

* Add sortable Pokemon stats table

* Put back accidentally deleted PokeGyms stats code

* add link to Pokedex

* Styling fixes for statistics panel

* Fix listing errors

* fix some PokéSpelling errors

* Only count visible pokemon/gyms/pokestops

Correct issue (that has apparently existed for a while?) where items
not currently on screen were included in the stats.

* fix linting errors
…ocketMap#1341 - Rebased (RocketMap#1376)

* add option to specify config file on command line or via env variable

original PR 1341

* Add new config file documentation

Original PR 1341

* Update commandline.md with new config file flags

Original PR 1341
It's groundbreaking. My valid html OCD is kicking in again :D
… marker upgrades (RocketMap#782)

* Added gym levels to marker icons

Relocated code for determining gym levels to a new function getGymLevel()

* Gym Level Markers

* Compressed changed files (4.9kb ->1.4kb)

* Fixed ternary operator order

You guys are right. I didn't even think of it

* Made the gymPrestige array a global variable

Made gymPrestige a global variable as opposed to a local variable in the event that other features use this data in the future (such as RocketMap#666)

* Add gym style option

* Choose between gym marker styles

* lint fix

* Reorganized forts for multiple gym styles

* Reload icons on demand

Used to wait until a mapUpdate(), but that could take up to 5 seconds

* Fixed lint error

* Lossless and optimized large versions

Original large version had heavy artifacts and were not compressed.

Harmony: 35.7KB -> 20.2KB
Instinct: 17.6KB -> 10.1KB
Mystic: 27.4KB -> 11.6KB
Valor: 29.0KB -> 13.9KB
Uncontested: 43.2KB -> 14.6KB

* High-res gym markers for mobile

When viewing on mobile, the images get enlarged in order to have the same "size" as when viewing on the desktop, resulting in blurry images

* High-res gym markers for mobile

Same thing as the ingame markers

* Load and scale back a higher res version

Mobile users will be able to load the markers without them being blurry

* Whoops, didn't realize stats used these too

* Changed default gym marker to in-game

* Resize icons based on higher res icons

* Revert default gym markers back to shield

* Forgot these

Somehow I forgot to upload these when I added the css for #arenaList :/
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