Skip to content

i forgor to merge the last 2 updates (also 3rd new update)#23

Merged
NovaAstral merged 3 commits into
masterfrom
development
Jul 4, 2026
Merged

i forgor to merge the last 2 updates (also 3rd new update)#23
NovaAstral merged 3 commits into
masterfrom
development

Conversation

@NovaAstral

Copy link
Copy Markdown
Collaborator
  • Added 'pressed' output to the consoles

  • Added black holes affecting nearby gates

  • Place a black hole near (2000u) a gate, and dial into the gate, event horizon will start spinning and suck things in, if you have whirlpool addon installed, after 60s it will 'whirlpool' out the back and suck harder

Feature is unpolished but is 'finished', missing features that I want later:

  • gate with black hole should potentially have inverted whirlpool (so its out the front)

  • event horizon should 'spin up' instead of instantly starting to spin at max speed

  • suck range and strength should increase over time instead of being at max instantly

  • whirlpool needs to be fixed so it dissapears as the gate closes instead of several seconds after

  • Updated sounds for the Goa'uld Gate Shield to be show accurate

  • Added a new sound to SGC iris where it makes metal screeching when it closes while the black hole effect is active

  • Fixed an error with the black hole whirlpool effect if the event horizon entity doesnt exist

  • Added a 'Default Color' option to the Goa'uld Gate Shield tool

  • Made the button model for the shield core visible on low settings because bad LOD model makes the button invis

- Place a black hole near (2000u) a gate, and dial into the gate, event horizon will start spinning and suck things in, if you have whirlpool addon installed, after 60s it will 'whirlpool' out the back and suck harder

Feature is unpolished but is 'finished', missing features that I want later:
- gate with black hole should potentially have inverted whirlpool (so its out the front)
- event horizon should 'spin up' instead of instantly starting to spin at max speed
- suck range and strength should increase over time instead of being at max instantly
- whirlpool needs to be fixed so it dissapears as the gate closes instead of several seconds after

- added funny sg1 ring spin
- Updated sounds for the Goa'uld Gate Shield to be show accurate
- Added a new sound to SGC iris where it makes metal screeching when it closes while the black hole effect is active
- Fixed an error with the black hole whirlpool effect if the event horizon entity doesnt exist
- Added a 'Default Color' option to the Goa'uld Gate Shield tool
- Made the button model for the shield core visible on low settings because bad LOD model makes the button invis
@NovaAstral NovaAstral merged commit 664c8ba into master Jul 4, 2026
1 check failed
@CherrieTheShifter

Copy link
Copy Markdown

Peak

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants