Adjust generate_z_connections wraparound check - #5427
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Description of changes
we have to check adjacency (via x/y) instead of just z level. due to how the x and y of corners work this might need to check if the distance is > 0.5 (yuck floating point error) instead of > 1 but i'm not sure
Why and what will this PR improve
fixes an issue that sometimes(?) happens on planet testing, not sure why it wouldn't always happen
Authorship
me