Fix Vision Prediction, add vision off sound and separate sound channel for vision sounds. Also fix ghost pickup sound not playing on its own special channel - #2041
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I added the tournament priority label since this also fixed the ghost pickup sound not playing on its own channel. If need be I can move this fix to a separate PR |
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also this stops C_NEO_Player::PreDataUpdate returning early before calling the base class that does some important things so thats also important for the tourney |
sunmachine
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Leaving these as comments for now. Reading more tonight. I feel I'm still really trying to get a handle on this ahead of asking y'all questions as a point of self-exercise. The static stuff was easy to figure out at least.
The other thing I'm trying to figure out, too, is whether this should be two PRs? I can see a world where we need to do a revert for one of the things changed in this, but we'd need to pull out perfectly fine refactoring (so far as I can tell 👀) as a result.
Description
-----> EPILEPSY WARNING <------
Makes toggling the vision mode far smoother at high ping.
Recommend testing through the following:
bind mwheeldown +vision
test how quickly the vision mode can be triggered on a listen server and pay attention to the sound
then
net_fakelag 200
and do the same
also notice how individual inputs at high ping also don't cause the screen to flicker multiple times
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