I am a Media Content Engineer and Technical Artist based in Toronto. I bridge the gap between creative vision and technical execution, specializing in automated media pipelines, AI integration, and game development.
- Media Engineering: I specialize in high-level video pipelines, optimizing FFmpeg workflows, and exploring how LLMs can enhance media automation.
- Game Development: Deep-diving into Godot & GDScript via GDQuest. I have experience creating games, adapting engine documentation and creating custom 2D assets for game dev projects.
- AI & Python: Building a portfolio of tools using PyTorch, Hugging Face, and OpenCV to solve real-world media challenges.
- Languages: Python (Specialty), GDScript, SQL, CSS/HTML.
- Media Tech: FFmpeg, Telestream Vantage, DaVinci Resolve, Adobe Creative Suite.
- AI/ML: PyTorch, Hugging Face, OpenCV.
- Game Engines: Godot (2D/3D development and asset pipelines).
I’m looking to collaborate on projects involving AI-driven media tools, indie game prototypes, or complex video automation. If you have a pipeline that needs streamlining or a game world that needs a technical hand, let’s talk.
- Narrative Roots: I have a background in Screenwriting, which I use to bring narrative depth and structured logic to my technical projects.
- Nerd Culture: I'm a massive comics and video game enthusiast. I'll happily discuss lore, mechanics, or random movies any day.
- Baking: When I'm not coding, I'm likely perfecting a batch of oatmeal molasses chocolate chip cookies.
- Portfolio/Art: @nstamour.art on Instagram
- Professional: nstamour.dev@outlook.com
- Pronouns: He/Him



