Client distinguish between eye and mob for drawing, context menu, and verbs#2477
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Ruzihm wants to merge 37 commits into
Open
Client distinguish between eye and mob for drawing, context menu, and verbs#2477Ruzihm wants to merge 37 commits into
Ruzihm wants to merge 37 commits into
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…g draw, context menu, verbs
ike709
reviewed
Dec 15, 2025
wixoaGit
requested changes
Jan 13, 2026
Co-authored-by: wixoa <wixoag@gmail.com>
Ruzihm
commented
Jan 15, 2026
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actually - one sec. z levels and mouse events are messed up when eye is a turf. edit: should be good now |
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Setting eye to null will stop rendering - but since that's done by setting the eye position to be in nullspace, the viewport stops clearing the render target and you just get a frozen screen: Does this warrant a pull request to RT to add a viewport option to allow target clearing if there is no eye/the eye is in null space? |
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@wixoaGit I think this PR is good for another look when you get a moment |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
wixoaGit
requested changes
May 14, 2026
Co-authored-by: wixoa <wixoag@gmail.com>
Co-authored-by: wixoa <wixoag@gmail.com>
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Author
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@wixoaGit Okay, it should be good for another look when you're ready 👍 |
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Adds a network message sent from the server to client to notify of mob/eye updates (currently, the client uses the attached entity which is ambiguous). I wasn't sure of a better way to accomplish this but am looking for feedback.
The client then uses this info to distinguish between eye/mob for context menu, drawing, and verbs.
Closes #1581
Closes #2081