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Release 0.4.0.2

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@Starkku Starkku released this 28 Jan 12:46
· 1019 commits to develop since this release

This is a patch to 0.4 that does not introduce new features or break save game compatibility.

Changes since 0.4.0.1:

Phobos fixes:

  • Fixed AircraftDockingDirs being reset if the BuildingType section is redefined in map file (by Starkku)
  • Fixed harvester counter not accounting for type converting harvesters (by Ollerus)
  • Fixed the bug that weapon cannot used to intercept on gound bullet if it's projectile has AG=no (by NetsuNegi)
  • Fixed the bug that if there's a tank in tank bunker, tank bunker use auto death by vanish will cause tank get stuck and game will crash quickly (by NetsuNegi)
  • Fixed ROF.RandomDelay incorrectly defaulting to 0 (no delay) instead of random value in range 0-2 (by Starkku)
  • Fixed CreateUnit.Owner=killer not working correctly with DestroyAnim(s) (by TaranDahl)
  • Fixed a bug causing erratic behaviour with units scattering f.ex moving away from buildings being placed (by Starkku)
  • Fixed an oversight that prevented units deploying into buildings from deploying on top of CanBeBuiltOn TerrainTypes (by Starkku)
  • Animation-fired weapons now snap on the object they are attached to if present (by TaranDahl)