This is a patch to 0.4 that does not introduce new features or break save game compatibility.
Changes since 0.4.0.1:
Phobos fixes:
- Fixed
AircraftDockingDirsbeing reset if the BuildingType section is redefined in map file (by Starkku) - Fixed harvester counter not accounting for type converting harvesters (by Ollerus)
- Fixed the bug that weapon cannot used to intercept on gound bullet if it's projectile has
AG=no(by NetsuNegi) - Fixed the bug that if there's a tank in tank bunker, tank bunker use auto death by vanish will cause tank get stuck and game will crash quickly (by NetsuNegi)
- Fixed
ROF.RandomDelayincorrectly defaulting to 0 (no delay) instead of random value in range 0-2 (by Starkku) - Fixed
CreateUnit.Owner=killernot working correctly withDestroyAnim(s)(by TaranDahl) - Fixed a bug causing erratic behaviour with units scattering f.ex moving away from buildings being placed (by Starkku)
- Fixed an oversight that prevented units deploying into buildings from deploying on top of
CanBeBuiltOnTerrainTypes (by Starkku) - Animation-fired weapons now snap on the object they are attached to if present (by TaranDahl)