Add Doom wads & source ports#32
Conversation
tomojira
left a comment
There was a problem hiding this comment.
Instead of using the variant format, I renamed the source ports to Boom + The Ultimate Doom, Boom + Doom II, etc. I thought this might make more sense. Still not really sure though.
|
Updates:
|
|
More updates:
Sigil
Sigil II
No Rest for the Living
Master Levels for Doom II (Megawad)
|
|
Added 5 more wads as examples of dealing with DeHackED and/or DeuSF. I recommend Doomkid's package here as the most convenient way to deal with this:
Army of Darkness Doom
Back to Saturn X: Episode 1 - Get out of My Stations
Doom the Way id Did
Plutonia 2
TNT: Revilution
|
|
Okay, forget about Boom and MBF-SNM - the more I test, the more I think they would be too niche to justify being fully supported options, and it would be best to simplify things and focus on 2 "tiers" of wads:
Boom and MBF-SNM are still in the Doom Engines DOSZ, in case they can be used selectively I guess. But they're not general options in the DOSC now. |
|
Yet another update:
|
|
Not getting a match for these:
Dunno if they were replaced with updates or what 😓 |
…enched Avacausage
|
My bad - I used the wrong link for 1 Monster. It's actually this version from DSDArchive, which includes a fix: Earthless, Occula, and Squenched Avacausage were updated recently, so I've changed them. (maybe shouldn't have bothered adding new WIP wads yet, but I was having fun...) Malevolence was also updated, but it says it uses MBF21, a newer modding specification which is not supported by Tartar or any DOS source port. The previous version might've used it too, I don't remember, but maybe I made a mistake including it. The author hasn't preserved the older version so I just removed it, there's more than enough wads anyway. |
Added Boom v2.02, MBF v2.03, and MBF-SNM v2.04-snm11, plus these (semi-)official Doom wads:
MBF-SNM is pretty recent, but seems like the cleanest option for playing these in DOS. Other methods sound quite hacky and off-putting:
https://www.doomworld.com/forum/topic/111997-sigil-on-an-older-source-port/?tab=comments#comment-2080177
https://www.doomworld.com/forum/topic/143726-sigil-2-for-dos/?tab=comments#comment-2776063
https://www.doomworld.com/forum/topic/86335-play-no-rest-for-the-living-in-dos-or-dosbox/
Nothing is using Boom or MBF yet, but thought it would make sense to get the old school options in if MBF-SNM is.
These break convention by having variants in the main dat, one for Ultimate Doom and one for Doom II, but this seems necessary with the parent system.
One problem here is I can't figure how to get the audio right with any of these 3 source ports. In
ASETUP.EXE, with the digital driver set to Sound Blaster 16 and MIDI driver set to SB MIDI-Out, there is no sound at all. With the digital driver set to SB16 and MIDI driver set to anything else, you get sound effects, but still no music. This may need someone more experienced, but still wanted to submit what I had for now.