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bugfix(drawable): Decouple visual render from projectile's logic position #2598
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8053cc6
Decouple projectile logic position from visual render update
githubawn 96ac627
removed unused oldpos
githubawn 1f1fcc8
use explicit construction and fix alignment
githubawn a9e7bfc
prepared applySubFrameExtrapolation for future decoupling
githubawn 8029415
fix NeutronMissileUpdate overcompensation at start of launch
githubawn be62f3b
added caching
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I think this is going into the right direction and this ideally becomes applicable to ALL drawable, not just projectiles. I am not a fan of this hand holding of requiring external users to set velocities. It makes caller code more complicated.
I suggest to try implement this more generic so that any movements are interpolated between real logic frames. To do that, try to have a recycled history of 3 to 5 transforms and then extrapolate them. This could work alright even with accelleration and braking. Maybe make the history length configurable per drawable, because for objects that have no accelleration, 2 points would be enough for velocity.