#  TrinityCore (3.3.5) [](https://isitmaintained.com/project/TrinityCore/TrinityCore "Average time to resolve an issue") [](https://isitmaintained.com/project/TrinityCore/TrinityCore "Percentage of issues still open") -------------- * [Build Status](#build-status) * [Introduction](#introduction) * [Requirements](#requirements) * [Install](#install) * [Reporting issues](#reporting-issues) * [Submitting fixes](#submitting-fixes) * [Copyright](#copyright) * [Authors & Contributors](#authors--contributors) * [Links](#links) ## Build Status master | 3.3.5 | cata_classic :------------: | :------------: | :------------: [](https://circleci.com/gh/TrinityCore/TrinityCore/tree/master) | [](https://circleci.com/gh/TrinityCore/TrinityCore/tree/3.3.5) | [](https://circleci.com/gh/TrinityCore/TrinityCore/tree/cata_classic) [](https://ci.appveyor.com/project/DDuarte/trinitycore/branch/master) | [](https://ci.appveyor.com/project/DDuarte/trinitycore/branch/3.3.5) | [](https://ci.appveyor.com/project/DDuarte/trinitycore/branch/cata_classic) [](https://github.com/TrinityCore/TrinityCore/actions?query=workflow%3AGCC+branch%3Amaster+event%3Apush) | [](https://github.com/TrinityCore/TrinityCore/actions?query=workflow%3AGCC+branch%3A3.3.5+event%3Apush) | [](https://github.com/TrinityCore/TrinityCore/actions?query=workflow%3AGCC+branch%3Acata_classic+event%3Apush) [](https://github.com/TrinityCore/TrinityCore/actions?query=workflow%3AGCC+branch%3Amaster+event%3Apush) | | [](https://github.com/TrinityCore/TrinityCore/actions?query=workflow%3AGCC+branch%3Acata_classic+event%3Apush) [](https://scan.coverity.com/projects/435) | [](https://scan.coverity.com/projects/4656) | ## Introduction TrinityCore is a *MMORPG* Framework based mostly in C++. It is derived from *MaNGOS*, the *Massive Network Game Object Server*, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality. It is completely open source; community involvement is highly encouraged. If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our [Github repository](https://github.com/TrinityCore/TrinityCore/pulls). For further information on the TrinityCore project, please visit our project website at [TrinityCore.org](https://www.trinitycore.org). ## Requirements Software requirements are available in the [wiki](https://trinitycore.info/en/install/requirements) for Windows, Linux and macOS. ## Install Detailed installation guides are available in the [wiki](https://trinitycore.info/en/home) for Windows, Linux and macOS. ## Reporting issues Issues can be reported via the [Github issue tracker](https://github.com/TrinityCore/TrinityCore/labels/Branch-3.3.5a). Please take the time to review existing issues before submitting your own to prevent duplicates. In addition, thoroughly read through the [issue tracker guide](https://community.trinitycore.org/topic/37-the-trinitycore-issuetracker-and-you/) to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion. ## Submitting fixes C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the [how-to: maintain a remote fork](https://community.trinitycore.org/topic/9002-howto-maintain-a-remote-fork-for-pull-requests-tortoisegit/). For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket. ## Copyright License: GPL 2.0 Read file [COPYING](COPYING). ## Authors & Contributors Read file [AUTHORS](AUTHORS). ## Links * [Website](https://www.trinitycore.org) * [Wiki](https://www.trinitycore.info) * [Forums](https://talk.trinitycore.org/) * [Discord](https://discord.trinitycore.org/) # talent_script