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Feature Request: Support for UltraWide / Super UltraWide 32:9 Resolutions #954

Description

@k3nsei

I would like to request support for UltraWide and Super UltraWide aspect ratios, specifically 32:9.

I am using a Samsung Odyssey G9 49" monitor with a native resolution of 5120×1440 (32:9). Currently, when running the game at this resolution, the game rendering and UI appear to be stretched horizontally.

It would be great to have proper support for 32:9 displays.

Expected Behavior

Ideally, the game should support one of the following options:

  1. Native 32:9 support
    Render the game world and UI correctly at 5120×1440 without horizontal stretching.
  2. 16:9 aspect ratio with pillarboxing
    If native 32:9 rendering is not feasible, provide an option to render the game at a 16:9 aspect ratio centered on the screen, with black bars on the left and right sides.

For example:

+--------------------------------------------+
|             |                |             |
|  Black bar  | 16:9 game area |  Black bar  |
|             |                |             |
+--------------------------------------------+

Additional Context

  • Monitor: Samsung Odyssey G9 49"
  • Resolution: 5120×1440
  • Aspect ratio: 32:9
  • Current issue: The game and UI are stretched horizontally.
  • Desired result: Correct aspect ratio and UI scaling, or a centered 16:9 presentation with pillarboxing.

Thank you for considering support for modern UltraWide / Super UltraWide displays.

Activity

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