In vanilla game damage dealt by
- goblins = strength - enemy's armor;
- skeletons = strength + weapon - enemy's armor;
fighting skills are irrelevant. Meanwhile in damagecalculator.cpp they are treated as normal weapon-wielding NPCs with zero skills.
UPD:
One can also consider adding proper (for example, default to 100% unless explicitly defined in gothic.dat) support for setting monsters' hitchance.
In vanilla game damage dealt by
fighting skills are irrelevant. Meanwhile in damagecalculator.cpp they are treated as normal weapon-wielding NPCs with zero skills.
UPD:
One can also consider adding proper (for example, default to 100% unless explicitly defined in gothic.dat) support for setting monsters' hitchance.