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Skeletons and goblins do too little damage #990

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@NHogweed

In vanilla game damage dealt by

  • goblins = strength - enemy's armor;
  • skeletons = strength + weapon - enemy's armor;

fighting skills are irrelevant. Meanwhile in damagecalculator.cpp they are treated as normal weapon-wielding NPCs with zero skills.

UPD:
One can also consider adding proper (for example, default to 100% unless explicitly defined in gothic.dat) support for setting monsters' hitchance.

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