Conversation
Not sure what do you mean. Does an ordinary player complaining about underwater controls need anything more? Why it's so important to rely on |
You need to be careful with path you committing, and make sure that code you adding is something that make sense. |
This was a reason why I decided to make changes as little as possible to achieve the stated goal and not to break anything else (that can be observed by a player). Anyway, your "philosophically and aestethically correct" fix is here, so there's no point to argue about that anymore. But there are still cosmetic problems with diving:
|
Forward/backward keys to control pitch and only jump key to move ahead, like in vanilla engine.