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Add mandatory atomic-image formats #59

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@Try

In Vulkan/Dx12 R32UINT and R32INT images always support atomic operations.

In Metal it's complicated:

  • Metal 3.1 has native support (requires [MTLTextureUsageShaderAtomic bit)
  • pre 3.1, it's possible to do software workaround (similar to moltenvk)

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