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<imgsrc="docs/banner.png">
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# Going Medieval - Mod Loader & Plugin-API
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This project allows the development and loading of mods for Going Medieval, written in C#.
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This project allows the development and loading of mods for Going Medieval.
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The currently supported version is 0.5.28.6.
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**Note**\
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This project allows the modification of the gm runtime - this can lead to unexpected behaviour, errors or bugs.
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Be aware of this - **I don't take any responsibility for any damage or corrupted files** - you are on your own now 🐱👤.
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Going Medieval is a product of the game development studio [Foxy Voxel](https://foxyvoxel.io/). All rights belong to them.
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This project uses [Harmony](https://harmony.pardeike.net/) and [Unity-Doorstop](https://github.com/NeighTools/UnityDoorstop).
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## Features
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The following features are supported by the Mod Launcher:
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- load C# based mods using a simple [Plugin-API](https://github.com/benjaminfoo/GoingMedievalModLauncher/blob/main/GoingMedievalModLauncher/src/plugins/IPlugin.cs)
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- access the native unity API / runtime
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- replace / patch methods by using [Harmony](https://harmony.pardeike.net/)
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- No manual editing / hacking of files - the games files don't get modified
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- Current support for version 0.5.28.6
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- Load C# based mods using a simple [Plugin-API](https://github.com/benjaminfoo/GoingMedievalModLauncher/blob/main/GoingMedievalModLauncher/src/plugins/IPlugin.cs)
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- Access the native unity API / runtime
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- Replace / patch methods by using [Harmony](https://harmony.pardeike.net/)
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- No manual editing of files
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- Mod-Manager User Interface for enabling / disabling a mod
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- Logging
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- ModLauncher / Plugin related logging within the 'mod_launcher.log' file
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- Unity related logging within the 'output_log' file
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