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Input manager #10

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@methusalah

For now, the input of the game or editor are managed by the awful SceneInputListener interface. It allows to create input listener and plug them to the javafx scene view.

while basic implementation are provided for edit time, it's up to the user to create its own input listener to controle its game in previewtime. Nothing is made to help it in the task.

We need a more user friendly input manager that only need some parameter. Why not a singleton class where the user declares hes needed controls, binding them with keys or mouse/joystick axis.

Behind, there would be built in listeners for both preview time and edit time, and a JME one for runtime.

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