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Fix issue 925 (wheel rotation calculation)#945

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tomo0613 wants to merge 470 commits into
dimforge:masterfrom
tomo0613:fix_issue_925
Closed

Fix issue 925 (wheel rotation calculation)#945
tomo0613 wants to merge 470 commits into
dimforge:masterfrom
tomo0613:fix_issue_925

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@tomo0613

@tomo0613 tomo0613 commented Jun 7, 2026

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#925

explanation (by Claude):

The Bug
In src/control/ray_cast_vehicle_controller.rs, the wheel rotation update uses a fwd (forward) vector computed independently from the chassis rotation:

let mut fwd = chassis.position().rotation * Vector::ith(self.index_forward_axis, 1.0);
let proj = fwd.dot(wheel.raycast_info.contact_normal_ws);
fwd -= wheel.raycast_info.contact_normal_ws * proj;

But the friction impulse system in update_friction() computes forward as:

self.forward_ws[i] = surf_normal_ws.cross(self.axle[i]).normalize_or_zero();

These two methods produce vectors that can point in opposite directions depending on the axle axis convention. For example, with index_forward_axis = 2 (Z forward) and a wheel axle along -X:

  • forward_ws[i] = Y × (-X) = -Z
  • fwd = +Z ← exact opposite!

The result: delta_rotation has the wrong sign, making the wheel appear to spin backward (and it cancels out to ~0). When steering is applied, the axle rotates, which partially corrupts/corrects the mismatch — which is exactly why rotation only appears when steering.

sebcrozet and others added 30 commits May 28, 2022 12:35
added missing `filter` parameters
The iteration order is now determined by the index part of the inserted handles.
Ensure that the iteration orders remain the same after deserialization
sebcrozet and others added 22 commits May 30, 2025 18:58
* better extensions naming for rapier compat files

* Add changelog
* feat: un-deprecate collider properties accessors

* feat: add functions for getting a collider’s translation/rotation wrt. its parent rigid-body

* Update to rapier 0.27.0-beta.0

* Release v0.18.0-beta.0

* chore: run prettier
* feat: update to rust rapier 0.27

* feat: add access to the internal performance monitoring from JS

* feat: add function to get/set the max number of CCD substeps & run prettier

* chore: update Cargo.lock

* Release v0.18.0

* chore: re-run prettier
* chore: update to rapier 0.28

* Release v0.18.1
* Expose revolute joints with separate local axes

* Update src/dynamics/joint.rs

Co-authored-by: Sébastien Crozet <sebastien@crozet.re>

---------

Co-authored-by: Sébastien Crozet <sebastien@crozet.re>
wasm-bindgen 0.2.109 removed the `new Function("return this")` fallback
for getting the global object (PR wasm-bindgen/wasm-bindgen#4910),
which required `'unsafe-eval'` in Content-Security-Policy `script-src`.

With this update, applications using @dimforge/rapier3d-compat can use
the more restrictive `'wasm-unsafe-eval'` instead of `'unsafe-eval'`,
blocking JavaScript eval() while still allowing WebAssembly compilation.

Refs: dimforge/rapier.js#366
…e#370)

This implements the frame transformation capabilities requested in issue dimforge#271,
allowing users to set joint frames after joint creation via:
- setFrameX1() / setFrameX2() for rotation frames
- setLocalFrame1() / setLocalFrame2() for full frame (anchor + rotation)

These methods enable more flexible joint configuration in physics simulations,
particularly for use cases like VistaKine where joint frames need adjustment
after initial setup.

Fixes dimforge#271
@tomo0613

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video evidence of the bug:

offroadJS_v2.rapier_current.mp4

and the fix:

offroadJS_v2.rapier_fixed.mp4

@tomo0613

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As I was testing, found out that the fix is not complete.
better than before ( video evidence :) ), but;
no rotation when wheels in the air and should spin
and wheels can NOT lock when braking

I'm comparing the ccde to cannon-es (also bullet port), and will update this PR

@tomo0613

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I added 2 extra conditions based on cannon-es implementation.
https://github.com/pmndrs/cannon-es/blob/master/src/objects/RaycastVehicle.ts

this handles if a wheel should start spinning (if wheel in air and engine force is applied, or on ground but looses grip while engine force is applied [burnout]):

      if ((wheel.sliding || !wheel.isInContact) && wheel.engineForce !== 0 && wheel.useCustomSlidingRotationalSpeed) {
        // Apply custom rotation when accelerating and sliding
        wheel.deltaRotation = (wheel.engineForce > 0 ? 1 : -1) * wheel.customSlidingRotationalSpeed * timeStep
      }

this handles if a wheel should stop spinning:

      // Lock wheels
      if (Math.abs(wheel.brake) > Math.abs(wheel.engineForce)) {
        wheel.deltaRotation = 0
      }

I also checked ammo.js and these issues are there as well
https://github.com/kripken/ammo.js/

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