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Port to Godot 4#71

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Jummit wants to merge 65 commits into
ephread:mainfrom
Jummit:godot-4
Closed

Port to Godot 4#71
Jummit wants to merge 65 commits into
ephread:mainfrom
Jummit:godot-4

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@Jummit

@Jummit Jummit commented Mar 20, 2023

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Runs The Intercept and Crime Scene without issues.

Tests where removed before porting. (Added back now)

There are a few tests failing which look bad, but I hope it's nothing too hard to fix.

Debatable changes:

In one commit I removed uses of self, as the GDScript style guide says not to use it if it isn't necessary.

@Jummit
Jummit marked this pull request as draft March 20, 2023 11:29
@Jummit
Jummit marked this pull request as ready for review March 20, 2023 11:40
@Jummit
Jummit force-pushed the godot-4 branch 3 times, most recently from f9b8cff to 9a68858 Compare March 21, 2023 19:17
@ephread

ephread commented Sep 6, 2023

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Thanks for the hard work! A WIP (but usable) port to Godot 4 is now available, see #75.

@ephread ephread closed this Sep 6, 2023
@Jummit

Jummit commented Sep 7, 2023

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Thanks for the hard work! A WIP (but usable) port to Godot 4 is now available, see #75.

Hell yeah! Don't worry about the lost work, it was primarily an experiment to see how far Godot 4 has come. I'm excited to use this in a future project when it's ported!

@Jummit
Jummit deleted the godot-4 branch September 7, 2023 08:22
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2 participants