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27 changes: 27 additions & 0 deletions docs/guides/staticdata.md
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Expand Up @@ -50,6 +50,33 @@ Formatting uses the same rules above.

The SDE lists stations having a Security Office; however, only the ones in [Lowsec](system-security.md)-located CONCORD / DED stations are available to players.

## Skill Requirements

Many items require skills to use. Which skills and levels are specified in the item attributes, with pairs of "Required Skill" and "Required Skill Level" attributes:

| | First | Second | Third | Fourth | Fifth | Sixth |
|------------------------------|-------|--------|-------|--------|-------|-------|
| 'Required Skill' AttributeID | 182 | 183 | 184 | 1285 | 1289 | 1290 |
| 'Required Level' AttributeID | 277 | 278 | 279 | 1286 | 1287 | 1288 |

These same attributes apply to the skills required to train a skill.

!!! example
The 'Stork' command destroyer has the following skill requirement attributes:

* \#182: `33092` -> TypeID #33092 is the skill "Caldari Destroyer"
* \#183: `37615` -> TypeID #37615 is the skill "Command Destroyers"
* \#277: `5` -> The first skill has to be at least level 5
* \#278: `1` -> The second skill has to be at least level 1

Therefore: The 'Stork' requires "Caldari Destroyer" level 5 and "Command Destroyers" level 1.

## Alpha Clone Restrictions

The general restrictions on Alpha Clone characters can be found on the [EVE Online Help Center.](https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone)

An exact list of skills and maximum levels that can be trained by Alpha Clone characters is available in the Static Data's `cloneGrades` file. This list can then be used to determine whether a module or ship can be used by Alpha Clone characters by checking the item's required skills against the list.

## TypeLists

Some sets of types don't map cleanly onto 'Groups' or 'Categories'. TypeLists describe arbitrary sets of types and are used for a variety of purposes, such as the different groupings of ore, the groups of ships that are allowed to enter certain acceleration gates, or which objects generate a killmail when destroyed.
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