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objectFromNetId
ffredyk edited this page Jul 23, 2026
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Multiplayer
Unary — objectFromNetId <netIdString>.
objectFromNetId <string>
Looks up an object by its network ID string. Placeholder: always returns nil. Full implementation requires host networking layer with object tracking.
Registered by DeclareMultiplayerCommands(). NOT called automatically — host must invoke explicitly.
Placeholder stub. In a full implementation, resolves a network ID string back to the corresponding object reference.
_obj = objectFromNetId "2:123"; // nil (placeholder)
if (!isNil "_obj") then {
systemChat f"Found: {_obj}";
};ReadOnly — pure query (stub).
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