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128 changes: 48 additions & 80 deletions .github/workflows/build-webgl.yml
Original file line number Diff line number Diff line change
@@ -1,104 +1,72 @@
name: AIS Prototype Build

# Controls when the action will run. Triggers the workflow on creation of
# tags. Creating new 'versions' via github is the most straightforward
# way of doing this.
# One Unity build, deployed independently to:
# - the Vault staging CDN: https://cdn.vaultlearninggames-staging.org/fielddaylab/ais-prototype/<branch>/
# - the DoIT server (legacy; delete the `doit` job when DoIT is retired)
# The two deploys don't depend on each other. Deleting a branch removes its CDN preview.
on:
push:
delete:
workflow_dispatch:

jobs:
build:
name: Build Unity Project
if: github.event_name != 'delete'
uses: fielddaylab/vault-publisher/.github/workflows/unity-build.yml@v1
secrets: inherit

preview:
needs: build
permissions:
contents: read
id-token: write
uses: fielddaylab/vault-publisher/.github/workflows/publish-preview.yml@v1
with:
game: ais-prototype
artifact: ${{ needs.build.outputs.artifact }}

remove-preview:
if: github.event_name == 'delete'
permissions:
contents: read
id-token: write
uses: fielddaylab/vault-publisher/.github/workflows/publish-preview.yml@v1
with:
game: ais-prototype

# Legacy DoIT deploy: https://fielddaylab.wisc.edu/play/ais-prototype/ci/<branch>/
doit:
needs: build
runs-on: ubuntu-latest
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
group: doit-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true

# Setup Steps

steps:

- name: Free disk space
run: curl -fsSL https://raw.githubusercontent.com/kou/arrow/e49d8ae15583ceff03237571569099a6ad62be32/ci/scripts/util_free_space.sh | bash

- name: Install OpenConnect
run: sudo NEEDRESTART_MODE=a sudo apt-get update && sudo apt-get install openconnect

- name: Connect to VPN
run: echo ${{ secrets.FIELDDAY_VPN_PASSWORD }} | sudo openconnect --protocol=gp -u ${{ secrets.FIELDDAY_VPN_USERNAME }} --passwd-on-stdin soe.vpn.wisc.edu &

- name: Checkout repository
uses: actions/checkout@v4
- name: Download build
uses: actions/download-artifact@v8
with:
lfs: true

- name: Checkout submodules
uses: srt32/git-actions@v0.0.3
with:
args: |
git config --global --add safe.directory "/github/workspace"
git config --global --add safe.directory "/github/workspace/Submodules"
git submodule update --init --recursive

# Extracts branch name into BRANCH environment variable
- name: Extract branch name
shell: bash
run: echo "BRANCH=$(echo ${GITHUB_REF#refs/heads/} | sed 's/\//_/g')" >> $GITHUB_ENV
name: ${{ needs.build.outputs.artifact }}
path: build

# Extracts version tag into VERSION environment variable
- name: Extract version name
shell: bash
run: echo "VERSION=$(echo ${GITHUB_REF#refs/tags/} | sed 's/\//_/g')" >> $GITHUB_ENV
- name: Install OpenConnect
run: sudo NEEDRESTART_MODE=a apt-get -q update && sudo NEEDRESTART_MODE=a apt-get -q install -y openconnect

# Read editor version
- name: Retrieve editor version
id: getEditorVersion
uses: pietrobolcato/action-read-yaml@1.1.0
with:
config: ${{ github.workspace }}/ProjectSettings/ProjectVersion.txt
- name: Connect to VPN
run: |
echo "${{ secrets.FIELDDAY_VPN_PASSWORD }}" | sudo openconnect --protocol=gp -u "${{ secrets.FIELDDAY_VPN_USERNAME }}" --passwd-on-stdin --background soe.vpn.wisc.edu
# Wait for the tunnel before uploading.
for _ in $(seq 1 30); do ip link show tun0 > /dev/null 2>&1 && exit 0; sleep 2; done
echo "::error::VPN tunnel did not come up"; exit 1

- name: Extract editor version to var
shell: bash
run: echo "UNITY_VERSION=${{ steps.getEditorVersion.outputs['m_EditorVersion'] }}" >> $GITHUB_ENV

# Unity Build Steps
- name: Branch folder name
run: echo "BRANCH=$(echo "${GITHUB_REF#refs/heads/}" | sed 's/\//_/g')" >> "$GITHUB_ENV"

- name: Cache Library folder
uses: actions/cache@v3
with:
path: Library
key: Library

# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
unityVersion: ${{ env.UNITY_VERSION }}
targetPlatform: WebGL
#customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'


# Deploy Steps

- name: Upload build as artifact
uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-webgl_${{ env.VERSION }}
path: build/WebGL/WebGL/
overwrite: true

- name: Upload to web server via rsync
uses: burnett01/rsync-deployments@5.2
with:
switches: -avzr --delete --rsync-path="mkdir -p ${{ secrets.DEPLOY_DIR }}/${{ env.BRANCH }} && rsync"
path: build/WebGL/WebGL/*
path: build/*
remote_path: ${{ secrets.DEPLOY_DIR }}/${{ env.BRANCH }}
remote_host: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_HOST }}
remote_user: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_USER }}
remote_key: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_KEY }}

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