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Add game reverse prompts for Cinder Bay and Floodlight Eleven - #154

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cursor/game-reverse-prompts-7055
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Add game reverse prompts for Cinder Bay and Floodlight Eleven#154
filiksyos wants to merge 1 commit into
cursor/quaternius-kernel-rig-dd1afrom
cursor/game-reverse-prompts-7055

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@filiksyos

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Paste-ready GitReverse game reverse prompts (not vanilla repo reverse) for two original titles, written against the Quaternius kernel + auto-rig pipeline on cursor/quaternius-kernel-rig-dd1a.

Why this PR

Follow-up coding agents need complete user prompts that:

  • Auto-rig humanoids onto the Quaternius Universal Animation Library [Standard] kernel (65-joint Armature)
  • Play real clips (Idle_Loop, Walk_Loop, Jog_Fwd_Loop, Sprint_Loop, Jump_*, combat/emote) via AnimationMixer
  • Use UAL1_Standard.glb (in-place) and UAL1_Standard_RM.glb (root motion)
  • Do not invent skeletal animation
  • Do not copy Rockstar or EA IP

LLM / Meshy keys were not available in the agent environment, so the prompts match GAME_REVERSE_SYSTEM_PROMPT voice plus the kernel appendix from appendHeroAssetInstructions / autoRigToQuaterniusKernel, grounded in the vendored GLBs (kernel contract tests passed).

File

artifacts/game-reverse-prompts.md — two full copy-paste prompts:

  1. Cinder Bay — original third-person crime sandbox (on foot + driving)
  2. Floodlight Eleven — original soccer match (11v11 or 5v5, shared kernel clones)

Note

This is documentation only. No runtime changes.

Open in Web Open in Cursor 

…even.

Written in GitReverse game-reverse voice against the Quaternius Universal kernel and auto-rig pipeline on this branch.

Co-authored-by: Fili <filiksyos@users.noreply.github.com>
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vercel Bot commented Aug 25, 2026

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gitreverse Ready Ready Preview Aug 25, 2026 5:22am

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filiksyos marked this pull request as ready for review August 25, 2026 05:22

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