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Stream live Meshy progress under game reverse - #156

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filiksyos wants to merge 3 commits into
cursor/quaternius-kernel-rig-dd1afrom
cursor/launch-clean-meshy-progress-a978
Open

Stream live Meshy progress under game reverse#156
filiksyos wants to merge 3 commits into
cursor/quaternius-kernel-rig-dd1afrom
cursor/launch-clean-meshy-progress-a978

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@filiksyos

@filiksyos filiksyos commented Aug 26, 2026

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Launch-clean gitreverse: this branch starts from the Quaternius kernel work, so Cinder Bay / Floodlight Eleven / /play demos are not present and are not reintroduced. Leftover /play bookmarks redirect to /game.

Game reverse is slow. While a reverse is in flight, a tight panel under the input card streams real Meshy task updates:

  • Poll Meshy, or use /v2/text-to-3d/:id/stream when it works, then fall back to poll
  • Show status and percent as soon as the API reports them
  • Show thumbnail_url / alpha_thumbnail_url when Meshy actually returns them (preview images are not invented)
  • Write each successive GLB (preview sculpt, then textured refine, then kernel bind) so the mesh updates in place
  • Auto-rig onto the Quaternius Universal kernel and play Walk_Loop via AnimationMixer rooted on the SkinnedMesh skeleton

pnpm test:kernel covers the vendored kernel, auto-rig, and Meshy URL mapping.

Home page with no Play nav
Game reverse input card, no demo chips
Kernel lab walking mannequin
Auto-rigged dummy walking
launch_clean_site_and_kernel_walk.mp4
kernel_auto_rig_dummy_walks.mp4

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Poll or SSE-watch Meshy preview/refine tasks and show real status, percent, thumbnails, and successive GLBs under the game input card, then auto-rig onto the Quaternius kernel so the hero walks.

Co-authored-by: Fili <filiksyos@users.noreply.github.com>
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vercel Bot commented Aug 26, 2026

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Project Deployment Actions Updated (UTC)
gitreverse Ready Ready Preview Aug 26, 2026 5:02am

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The demo routes are gone; send old /play bookmarks to /game instead of the owner/repo catch-all.

Co-authored-by: Fili <filiksyos@users.noreply.github.com>
Auto-rigged dummy and Meshy heroes stay in T-pose if AnimationMixer is rooted on the scene graph instead of the deform joints.

Co-authored-by: Fili <filiksyos@users.noreply.github.com>
@filiksyos
filiksyos marked this pull request as ready for review August 26, 2026 05:05

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2 participants