Releases: geode-sdk/android-launcher
Releases · geode-sdk/android-launcher
v1.8.0
- Disable automatic Sapphire theming, and make it available as an icon in the application icons listing
- Fix bug where safe mode could not be enabled after a crash
- Add fallback method when the resources directory fails to move
- Fix screen resizing forcing an activity recreation (requires Geode v5.6.0 for full resizing support)
Full Changelog: 1.7.5...1.8.0
v1.7.5
v1.7.4
- Update branding for Sapphire SDK. To update the application icon, please check the launcher settings.
- Perform resources download within launcher during an update
- Implement support in UI for text-based crash dumps
- Improve behavior of
openFolderwhen opening an internal directory - Hide
thread_localrelated symbols to fix some mod issues on 2.208 - Mark 2.208 as fully supported
- Fix crash when using the safe mode option while a custom application icon is set
- The usual. What's the usual? Great question.
New Contributors
- @Kingminer7 made their first contribution in #65
Full Changelog: 1.7.3...1.7.4
v1.7.3
- Fix bug that caused Geode to not download on some devices
- Add Geode log viewer (accessible within the developer settings)
- Rewrite the internal save redirection logic for marginally improved performance
- The usual bug fixes and stability improvements
Full Changelog: 1.7.2...1.7.3
v1.7.2
This release corresponds with Geode v5.0.0.
- Mark 2.2081 as supported
- Remove update automatically permission to address antivirus false positives
- Implement
getConnectivityManager, also for future versions - General system stability improvements to enhance the user's experience.
v1.7.1
This is still not Geode for 2.2081.
Small update to fix a handful of annoyances with the previous update.
- Add option to backup save data to the Geometry Dash servers
- This option works even if the game is inaccessible, like it was when 2.208 released
- Show ingame warning when running in forward compatibility mode
- Fix initial state when "Load automatically" and "Update automatically" are disabled
- Improve interactions between launcher updates and the new update cache
- Close a handful of resource leaks
- Implement
getGameVersionCodefor future updates. ouch my semver - Other general stability improvements
Full Changelog: 1.7.0...1.7.1
v1.7.0
This update is not Geode for 2.208.
- Fix crash due to missing FMOD methods
- Fix screen capture being disabled due to security reasons
- Add option to change the application icon
- Add crash log listing
- Implement input devices and raw input API
- Manually handle screen cutout behavior on Android 16+
- If you were previously using an option in the system for fullscreen mode, you will have to use the launcher's option instead
- Enable 16kb page support
- Slightly redesign the launcher
- Improve start delay when "Automatically launch" is enabled
- Rewrite the launcher updater
- Clean up the developer settings
- Fix many other issues
v1.6.1
v1.6.0
This release corresponds with Geode v4.4.0.
- Fix regression with devices that change refresh rate during gameplay
- Add screen inset and webview methods
- Switch to using the new index release API by default
Full Changelog: 1.5.0...1.6.0
v1.5.0
anniversary update! v1.0.0 of the android launcher was released exactly one year ago today 🎉
this one's a feature release. not a lot of bugfixes
- Added custom aspect ratios and window scaling
- Also added FPS limiting
- Launcher changelogs can now be viewed in the launcher
- Vibration methods were added to GeodeUtils (and the launcher now requests vibration permissions)
- The accelerometer returns...
getLauncherVersionwas also added to GeodeUtils, which allows fetching the current launcher version- Profiles (developer option)! Each profile has a completely separated set of save data, mods and launcher settings
- The UI revamp is back and slightly more revamped.
- The option "Force high refresh rate" was hidden. It's on by default
- Fixed forced edge-to-edge on Android 15+
- Various other tweaks and maybe bug fixes
Full Changelog: 1.4.2...1.5.0