Migrate sample asset deployment to CopyFileToFolders, add readme sample metadata, update GameInput to 3.5.268 - #92
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Brian Peek (BrianPeekMSFT)
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Aug 11, 2026
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Sample Asset Deployment and Metadata Updates
Reworked asset deployment across 135 samples to use
CopyFileToFolderswith platform-conditional destinations, added hidden sample metadata front-matter to every readme, and updated the Microsoft.GameInput package.Changes
.vcxproj/.filters) now deploy media, fonts, and audio assets viaCopyFileToFolderswithDestinationFoldersconditioned onGaming.Xbox.Scarlett.x64/Gaming.Xbox.XboxOne.x64versus Desktop, replacing the previousImage/None/Mediaitem groups and per-configurationDeploymentContentconditions_GAMING_DESKTOPconditional asset paths in SimpleMeshlet, MeshletCull, MeshletInstancing, DynamicLOD, VisibilityBuffer, and the AMDFidelityFX samples (CACAO, CAS, FSR3FrameInterpolation, RTShadowDenoiser, SuperResolution, VariableShading), so Xbox and Desktop now share a single asset path layoutMicrosoft.GameInputfrom3.4.218to3.5.268in GameInputInterfacing, GameInputSequential, Gamepad, GamepadKeyboardMouse, GamepadVibration, Haptics, SimpleFFBWheel, and HandheldBestPracticespage_type/languages/products/urlFragment/extendedZipContent/descriptionfront-matter blocks to 144 samplereadme.mdfiles (comment-wrapped, no visible rendering change)