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Releases: o7Moon/CrabGame.MapMod

v0.7.8

v0.7.8 Pre-release
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@o7Moon o7Moon released this 04 Dec 20:34

v0.7.8

this is another bugfix

v0.7.7

v0.7.7 Pre-release
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@o7Moon o7Moon released this 04 Dec 19:34

0.7.7

this is a bugfix release for parsing of values in object names, it should fix the culture-variance errors that used to occur when parsing floats and adds extra logs for when parsing throws an error

v0.7.6

v0.7.6 Pre-release
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@o7Moon o7Moon released this 21 Jul 19:13
f7e3ec2
  • custom lobby maps are only used if they are selected in the lobby creation menu

v0.7.5

v0.7.5 Pre-release
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@o7Moon o7Moon released this 09 Jan 02:36

v0.7.5

  • from versions 0.7 to 0.7.4, if you loaded a testmap without having previously loaded a map from an index, the load would fail and send you to skybox. this is now fixed

v0.7.4

v0.7.4 Pre-release
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@o7Moon o7Moon released this 26 Dec 16:50

0.7.4

there used to be a config option that deselected all the maps, but it is now replaced with deselectVanilla, which deselects only vanilla maps because the custom ones don't get selected unless a separate config value is set anyways.

v0.7.3

v0.7.3 Pre-release
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@o7Moon o7Moon released this 24 Dec 18:57

a previous fix broke useLocal, you can now use it again

v0.7.2

v0.7.2 Pre-release
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@o7Moon o7Moon released this 19 Dec 20:59

this is just to fix a couple bugs, nothing new here

v0.7.1

v0.7.1 Pre-release
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@o7Moon o7Moon released this 06 Dec 03:21
  • the lobby map is now set properly for custom maps. previously, it would get set to skybox and anyone loading in after the custom map got loaded would just load skybox. this is a small fix but custom lobby maps are impossible to use if the host does not have this patch

v0.7

v0.7 Pre-release
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@o7Moon o7Moon released this 05 Dec 22:13

Changelog

  • indexes can now set a lobby map to replace dorm, by adding lobbymap to a map's config.
  • added the lobbybutton keyword which creates a button that can be pressed in the lobby to ready.
  • added a config file with a few options that are helpful for hosting lobbies. you can find it at (Crab Game)/BepInEx/config/CrabGameMapMod.cfg
  • added an env var MAPMOD_DISABLED=1 which will stop the mod from affecting the game in any way. i wont get into the specifics of why this exists but it's something that was needed for ccgm to run it's vanilla lobbies alongside a modded one.
  • some bug fixes, read commit messages for specifics

v0.6.3

v0.6.3 Pre-release
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@o7Moon o7Moon released this 09 Oct 20:36
  • fix more map loading crashes
  • add extra logging to map installation