Huge map update: Re-make of the terrain of multiple maps for better gameplay#4139
Huge map update: Re-make of the terrain of multiple maps for better gameplay#4139RickD004 wants to merge 2 commits into
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WalkthroughNine map manifest files have updated ChangesMap Terrain Tile Count Updates
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Suggested labels
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Rabbit didnt list Between Two Seas and East Asia because their tile count remained unchanged and as such skipped them from the table, but their terrain was changed too |
Resolves #4099
Description:
Remake the terrain of various maps with green gaps in their terrain, example below (strait of gibraltar)

Why?
In maps with continuous brown and white terrain, it is easier for a player to defend against an attacker, as these types of terrains slow down troops. However in maps with green gaps like the one in the example, the troops will just rush in the green gaps and surround all the white terrain, instantly absorbing them, which makes the terrain mostly useless against defending.
I believe that this new type of terrain (using proper elevation data instead of "hillshade like the ones used in these maps) is better for gameplay as it adds more complexity to attacks and defense, and also brings diversity to spawns, as right now these maps have functionally all-green terrain all across them
I also changed the coastline of some maps that had them very pixelated. This sometimes caused some rivers to dissapear and some islands to be merged into blobs.
I kept the rivers of all maps even if slightly updated, to not change naval gameplay.
The maps changed were:
Black Sea (terrain and coastline)
Gateway to the Atlantic (terrain only)
Between 2 seas (terrain only)
Iceland (terrain and coastline)
East Asia (terrain only)
Falklands (terrain and coastline)
Halkidiki (terrain only)
Strait of Gibraltar (terrain and coastline)
Italia (terrain and coastline)
Japan (terrain only)
Two Lakes (terrain only)
Terrain sources from NASA and OpenTopography, both already credited in CREDITS
Please complete the following:
Please put your Discord username so you can be contacted if a bug or regression is found:
tri.star1011