Add console warnings when WebGL is unavailable#107
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himself65 wants to merge 1 commit intoshuding:mainfrom
Open
Add console warnings when WebGL is unavailable#107himself65 wants to merge 1 commit intoshuding:mainfrom
himself65 wants to merge 1 commit intoshuding:mainfrom
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Previously, COBE silently returned no-op objects when WebGL was unavailable or shaders failed to compile, making it hard to debug. This adds console.warn messages for three failure scenarios: - WebGL not supported by browser/device - Shader program compilation failure - Runtime WebGL context loss/restoration
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Summary
console.warnwhen neither WebGL2 nor WebGL1 context can be obtained (unsupported browser/device)console.warnwhen shader programs fail to compilewebglcontextlost/webglcontextrestoredevent listeners to warn on runtime context lossdestroy()Previously, all WebGL failures silently returned no-op objects, making it difficult for developers to understand why the globe wasn't rendering.
Test plan
WEBGL_lose_contextextension)destroy()is called