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[Shadow] Implement Devour Matter as bonus hit on shielded targets#11477

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seanpeters86 merged 1 commit into
simulationcraft:midnightfrom
mat-simon:feature/priest-voidweaver-devour-matter
May 18, 2026
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[Shadow] Implement Devour Matter as bonus hit on shielded targets#11477
seanpeters86 merged 1 commit into
simulationcraft:midnightfrom
mat-simon:feature/priest-voidweaver-devour-matter

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Summary

Voidweaver's Devour Matter now fires as a real bonus child action on each
SW:D cast against a shielded target (via target.has_absorb() from #11435),
replacing the force_devour_matter approximation. APL updated to gate on
(priest.force_devour_matter|target.has_absorb); the force option is
preserved as a manual override.

@mat-simon mat-simon requested a review from a team as a code owner May 18, 2026 19:43
Voidweaver's Devour Matter now fires as a real bonus child action on each
SW:D cast against a shielded target (via `target.has_absorb()` from simulationcraft#11435),
replacing the `force_devour_matter` approximation. APL updated to gate on
`(priest.force_devour_matter|target.has_absorb)`; the force option is
preserved as a manual override.
@mat-simon mat-simon force-pushed the feature/priest-voidweaver-devour-matter branch from fbd59a0 to a3f233b Compare May 18, 2026 20:27
@seanpeters86 seanpeters86 merged commit 778186c into simulationcraft:midnight May 18, 2026
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2 participants